The only differences on the two screenshots are the plot and the acc and vel 
values. I used the same machine config for both, I'll set up different ini 
files so the titlebar shows which build I'm using.
I did git reset --hard 689e5cb185f87deba62391cd184f21f360ce2246, make clean, 
./autogen.sh, ./configure --enable-run-in-place, make, sudo make setuid ... is 
this correct?

 On Sun, 5 Jan 2014 12:32:06 -0500
Robert Ellenberg <rwe...@gmail.com> wrote:

> Hi Phill,
> 
> Those screenshots look the same, are they duplicates? In any case, the fact
> that it skipped the parabolic blend entirely at that corner is not supposed
> to happen. I'm going to run that test again on my machines to confirm. What
> commit are you building on? I had to do a roll-back of some changes a few
> days ago, so that could be contributing to this issue.
> 
> -Rob
> 
> 
> On Sun, Jan 5, 2014 at 2:18 AM, phill carter 
> <phill.car...@oztime.com.au>wrote:
> 
> > I ran the arc-arc test after changing Y3 in lines 3 & 7 to Y2 and Y-3 in
> > line 6 to Y-2 to better suit the envelope of my mill.
> > Using 2.6 standard it ran ok, using 2.6 with arc-blend when running line
> > 6, it jumped to line 7 when it reached Y0 rather than Y-2.
> > Screenshots at https://www.dropbox.com/sh/wb05n11coih47ld/gJ6AY1Drch
> > Cheers, Phill
> >
> > On Sat, 4 Jan 2014 01:43:23 -0500
> > Robert Ellenberg <rwe...@gmail.com> wrote:
> >
> > > I just noticed a weird bug in a recent commit on the circular arc branch
> > > that causes acceleration violations when pausing / stopping. I've rolled
> > > back the circular arc branch to a known good commit to be safe. If anyone
> > > has pulled from that branch in the last three days, please reset to the
> > > current circular-blend-arc-alpha branch, which should point to this
> > commit:
> > >
> > > 689e5cb185f87deba62391cd184f21f360ce2246
> > >
> > > I'll push an update once I'm sure the bug is fixed.
> > >
> > >
> > > On Mon, Dec 30, 2013 at 1:20 PM, Robert Ellenberg <rwe...@gmail.com>
> > wrote:
> > >
> > > >
> > > > On Dec 30, 2013 12:24 PM, "sam sokolik" <sa...@empirescreen.com>
> > wrote:
> > > > >
> > > > > Could you explain your 'small gain'?  from what I am seeing - you
> > have
> > > > > to slow down to do a parabolic blend (If I understand it - it is a
> > > > > read-ahead buster)
> > > > >
> > > > > There are paths (like steve.ngc) which would be able to keep the
> > speed
> > > > > up if there was arc-arc, arc-line blends and you can optimize the
> > path
> > > > > (depth).  And yes - I know it is a lot of work.
> > > > >
> > > > > (you are doing a great job - it is very impressive how quick you got
> > to
> > > > > this point)
> > > > >
> > > > What i mean by small gain is more statistical. It seems like most
> > > > engraving-type g-code is made up of line segments, so the biggest
> > overall
> > > > gain is from making arc blends between lines, simply because there are
> > so
> > > > many line intersections. It is true that hitting an arc-arc or line-arc
> > > > blend is a lookahead buster, though, so it doesn't take much to cause
> > > > annoying slowdowns like in Steve.ngc.
> > > >
> > > >  I'm planning on a little more hardware testing first, but if code like
> > > > Steve's and Julian's is common, then it looks like blends with existing
> > > > arcs are a must-have. Even the Stellabee code showed a little bit of
> > > > slowdown due to the occasional arc , though overall it's a small
> > effect.
> > > > Does anyone else have example code that shows this kind of slowdown?
> > > >
> > > > -Rob
> > > >
> > >
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