Il 11/09/2010 00:14, BRIAN GLACKIN ha scritto:
> You could probably generate the Gcode very easily in a spreadsheet.
>
> Think about the path you want the ball to follow and the acceleration curve.
>
> The travel path will probably be a curvilinear function (like 1/2 of a
> parabola).
> You can create the gcode on a spreadsheet with X, f(x) [your "y"] and have a
> seperate function define F as a function of X
>
> Once you set it up, you can create 5 or 50K lines of gcode for the path
> simply by deciding how long each X segment will be.
>    
sounds good, but i don't think that's what i need. if i understood, this 
way you draw the path, but the point moves in a fixer speed. (tell me if 
i'm wrong)
now i'm drawing paths in 3dstudio max, and converting with a script 
(don't remember the name of that) and i find it fast and simple to draw 
the curves.
my problem is that i want the ball to change direction sometime 
istantly, sometime with a smooth ramp.

> Its artistic integral math ....
>    
i liked that very much! i want a shirt with this truth writed on!!

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