Il 13/09/2010 20:46, Andy Pugh ha scritto:
> On 13 September 2010 11:55, Spiderdab<77...@tiscali.it>  wrote:
>
>    
>>> I was about to start on a spreadsheet to generate ballistic
>>> trajectories as G-code, then remembered that I am at work and paid to
>>> do other stuff. When do you need this project working?
>>>
>>>        
>> you're a gentleman.. maybe  i just need a little example to start, than
>> i can improve that so i'm not going to take away time from your work.
>> (but tell me truth, which is more interesting? :-)
>>      
> Note that the ball stops instantaneously at the end of each arc, when
> it hits the player, and before setting off in a new direction.
> So, the path can be derived by pasting together a sequence of simple
> ballistic arcs.
> This does mean that each "hit" of the ball will appear to be equally
> hard (and will be governed by the global accelleration values).
> This spreadsheet just calculates a ballistic trajectory between points
> in X,Y,Z space.
> You need to enter starting X,Y,Z and finish X,Y. You will have to
> fiddle the initial elevation angle and velocity to hit your final Z
> position as this is a discrete step algorithm rather than an
> analytical solution. (Sorry).
> Air resistance is modelled as linear with velocity. This is probably
> not true. If you want to use a more complex term then it is easy
> enough to change the equations.
> https://spreadsheets.google.com/ccc?key=0AhjJW1-T6n7CdDRTdWRvdnByRHEyTW1vZ2VYbWxDSVE&hl=en&authkey=CMP5ouIK
>    
andy, thank you a lot for the file!
now i'm not playing with the file much, 'cause in trouble with two 
burned transistors..
but i saw it worked!
one OO question, if you have time to answer..
you used this formula for position:
=A10+(($B$3-$B$2)/$B$8)
what is the use of $? is it for incrementing the value of the cell? 
otherwise i don't know how you did it...(sorry for my ignorance..)

then i've to change something, because what you wrote is for real 
balistic, but what i have to move is something that can be real, or 
slowed down like matrix-stile, or, while flying the ball has to make a 
fantastic spiral as in a cartoon (do you remember Mimi Ayuara?)
so the formula for the real balistic is very useful, but i have to add 
almost the initial and final acceleration, or my motor shaft/axle 
connector will die..

again thanks.



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