Il 15/09/2010 20:09, Andy Pugh ha scritto:
> On 15 September 2010 18:24, Spiderdab<77...@tiscali.it>  wrote:
>
>    
>>> [AXIS_0] to [AXIS_3]
>>>        
> These are "Joints" 0 to 3, and in your case don't necessarily
> correspond to cartesian axes.
>
> You should be able to jog in XYZ in "World" mode and 0,1,2,3 in
> "Joint" Mode, and switch between them with "$"
>    
about jogging i'm allright. i can jog in both mode. only, when i jog the 
joint 3, it is governed by the spindle speed instead of jog speed. (with 
XYZA)
i'm asking this, because now my volleyball goes quite well, but i'm 
adapting to the situation, instead i would like a straight-working machine.

1) for example: i finally have a simple acc/dec ramp working. in fact 
i've drawed (drawn?) arcs with high density of points at the beginning 
and end, and very low density at the middle, then using a speed of 
40mt/min and G64 Q50, i have a good acc/dec and speed reaching for my 
path. (using joint acceleration = 1000mm/ss)
_BUT_! i can't jog manually at a speed higher than 3mt/min (very slow..) 
or i have a following error.. ..while i can move in MDI with high speeds!!

2) when i play the path, it goes all well except for axis 3 that in a 
diagonal movement from ax3 to ax1 (the opposites) the ax3 shells (hulls? 
..trtrtrtrt..) and gives more wire than programmed. not happaning in any 
other movement!

3) as soon as possible i want to put some video on the web.
can you help me?
ciao!
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