On 7 June 2012 14:00, charles green <[email protected]> wrote:

> i see only two approaches:  the rotation axes are purely for indexing between 
> various angular offsets without any coordination of other movements (i.e. 
> stay clear of spinning mechanism), or incorporate the absolute cartesian 
> positions of the rotation axes into a calculation of resulting movements.

The rotary axes typically roatate to reach their endpoint at the same
time as the linear move. This works fine when there is a linear move,
but does mean that the feed rate needs to be compensated or you get
the helical feedrate problem you mentioned.
The simplest way to achieve what is required is to use "inverse time"
feed rate, where you say how long the cut should take (presumably
having hand-calculated the actual cut length).

With the cylindrical kinematics idea being discussed here I _think_
that the rotary would be seen as a linear, and the feedrate calcs
would just work. But I could be wrong.

-- 
atp
If you can't fix it, you don't own it.
http://www.ifixit.com/Manifesto

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