On 2014/01/30 3:59, asnapper wrote:
> Hi
>
> I have a fairly large codebase (game engine using gles2) that is
> already working pretty well using the old compiler backend. As
> building takes pretty long (~5minutes), i'd like to move on the the
> llvm backend as soon as possible.
>
> Using the new backend, i get a few warnings while building:
>
>     Warning: Variable __init_array_start not referenced
>     Warning: Variable __init_array_end not referenced
>     Warning: Variable __fini_array_start not referenced
>     Warning: Variable __fini_array_end not referenced
>     warning: unresolved symbol: _ZTISt9exception
>     warning: unresolved symbol: glMapBuffer
>     warning: unresolved symbol: glUnmapBuffer 
>
>
{Map,Unmap}Buffer are not part of unextended OpenGL ES 2. I don't know
whose "gles2" implementation you were using previously but your code
base appears to be inadvertently using some extension that provides
these functions.

Regards

    -Mark

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