>
> {Map,Unmap}Buffer are not part of unextended OpenGL ES 2. I don't know
> whose "gles2" implementation you were using previously but your code base
> appears to be inadvertently using some extension that provides these
> functions.
>
As it is a multiplatform/multirenderer(directx, opengl, gles2 and trough
emscripten webgl) engine, there are several different codepaths for each
graphics backend, and in the case of webgl, it does not depend
glMapBuffer/OES.
Maybe the 'old' compiler did a better job when it comes to dead code
elimination?
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