>
> {Map,Unmap}Buffer are not part of unextended OpenGL ES 2. I don't know 
> whose "gles2" implementation you were using previously but your code base 
> appears to be inadvertently using some extension that provides these 
> functions.
>

As it is a multiplatform/multirenderer(directx, opengl, gles2 and trough 
emscripten webgl) engine, there are several different codepaths for each 
graphics backend, and in the case of webgl, it does not depend 
glMapBuffer/OES.

Maybe the 'old' compiler did a better job when it comes to dead code 
elimination?

-- 
You received this message because you are subscribed to the Google Groups 
"emscripten-discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/groups/opt_out.

Reply via email to