Hi

I have a fairly large codebase (game engine using gles2) that is already 
working pretty well using the old compiler backend. As building takes 
pretty long (~5minutes), i'd like to move on the the llvm backend as soon 
as possible.

Using the new backend, i get a few warnings while building:

Warning: Variable __init_array_start not referenced
Warning: Variable __init_array_end not referenced
Warning: Variable __fini_array_start not referenced
Warning: Variable __fini_array_end not referenced
warning: unresolved symbol: _ZTISt9exception
warning: unresolved symbol: glMapBuffer
warning: unresolved symbol: glUnmapBuffer 


I'm using exactly the same options as with the old backend

-s TOTAL_MEMORY=536870912 \

-s WARN_ON_UNDEFINED_SYMBOLS=1 \
-s CASE_INSENSITIVE_FS=1


As I have read here, the unresolved symbols could very well just be false 
positives. could you confirm this?

Furthermore, at runtime, i get the following error:

uncaught exception: abort() at stackTrace@http://localhost/editor.js:12346
abort@http://localhost/editor.js:1933500
_abort@http://localhost/editor.js:19932
invoke_iii@http://localhost/editor.js:20865
invoke_vii@http://localhost/editor.js:20379
invoke_vi@http://localhost/editor.js:20622
invoke_vi@http://localhost/editor.js:20622
invoke_vi@http://localhost/editor.js:20622
invoke_vii@http://localhost/editor.js:20379
callMain@http://localhost/editor.js:1933397
doRun@http://localhost/editor.js:1933450
run/<@http://localhost/editor.js:1933462


I cannot relate to what in my codebase triggers this error, so i'm 
wondering if I am hitting a known limitation of the new backend or if this 
is something you may want to look into?

Thanks
Matt

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