On 1/8/2014 3:59 PM, Alon Zakai wrote:
Note that GL ES 2.0, including GL ES 2.0 emulation, works properly in fastcomp. It is just legacy GL emulation (GL ES 1.x, desktop GL etc.) that does not. Do you know what type of GL JSMESS needs? You mention shaders, so hopefully that is ES 2.0 or something convertable to it.
It's not my area of expertise but the current code is presumably regular ol' desktop GL since there's been no real effort to target mobile platforms. There are some GLSL shaders but the really fancy shader effects are currently only available with the HLSL Windows version, although MooglyGuy has put together a WebGL demo that can hopefully be integrated at some point: https://www.shadertoy.com/view/ldf3Rf
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