Might be useful to look in the test suite, tests/test_sockets.py has a
bunch of simple networking examples, using websockify etc.

On Wed, Oct 7, 2015 at 1:12 PM, Robert Goulet <[email protected]>
wrote:

> Thanks for all the information. I guess for now we'll just make it so that
> our native server also understand WebSocket protocol.
>
> On Wednesday, October 7, 2015 at 2:42:03 PM UTC-4, Floh wrote:
>>
>> The problem is: when you have a 'native' server and client talking
>> through TCP sockets with each other everything will work fine, but compile
>> the client via emscripten and run in a browser, and the server will no
>> longer understand the client since the data will now be
>> WebSocket-protocol-encoded. So it's a bit more involved than just getting
>> your socket code compiled through emscripten, the server needs to implement
>> the whole WebSocket protocol (which thankfully isn't that complex).
>>
>> Am Mittwoch, 7. Oktober 2015 20:26:07 UTC+2 schrieb Boris Sergeev:
>>>
>>> And besides, I forgot to mention the server is running on Windows
>>>> native, not JavaScript, so that wouldn't work.
>>>>
>>> Not sure why it's relevant... If you emscript some code, you get JS out
>>> of it. If your JS is in the client, which uses some standard network
>>> protocols, why does it matter who handles it on the server?
>>>
>>> --
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