On Wed, 2005-07-13 at 07:46 +0200, Moon Pearl wrote: > > :-) > > > > I should have emphasized the *strict*... I'm all for sorting the levels > > *roughly* by difficulty, but throwing in a few easier levels sounds > > like a good idea to me. > > Im sorry to be so stubborn, but I still think there will be no need to put > easy levels between hard ones on purpose. Players will find some levels > easier and harder by themselves, even if we *strictly* order them by > difficulty.
Ok then, we could at least *try* to order them by difficulty. Here is the ranking scheme I would propose, to start off the discussion. We should rank the difficulty along several axes, for example according to the intelligence, dexterity, and patience required to solve the level. I think 5 levels of difficulty are enough for each category, their meaning could be something like this: 1 - very easy 2 - easy 3 - requires some experience 4 - difficult 5 - very difficult Here are the first few levels from Enigma and Enigma3 ranked according to this scheme: Level pack: Enigma ---------------------------- Int. Dext. Pat. #1 1 1 1 #2 1 1 1 #3 2 1 1 #4 1 1 2 #5 2 2 2 #6 1 2 2 #7 1 1 2 #8 1 2 1 #9 2 2 2 #10 1 1 2 #11 2 2 2 #12 1 3 2 #13 1 3 2 #14 3 1 2 ... Level pack: Enigma 3 -------------------------- Int. Dext. Pat. #1 1 2 4 #2 1 3 2 #3 1 2 2 #4 4 1 2 #5 1 3 1 #6 2 1 3 #7 1 4 2 ... If we had those scores for every level, we could even display them in the level menu! Comments? Daniel _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel