Hi, you're right the seeds are supposed to burn, I already reported it to Ronald and Andreas Lochmann is going to fix it. Andreas, you are, aren't you?
We should be suspicious to levels who can be solved in a couple of seconds. Either there's a shortcut the author diddn't realize or sthg. has been changed in the engine so the level become easier. Ciao Sven Siggelkow JS> I just completed "The Builder" in 4 seconds again, without hitting the JS> top-left oxyd first. Occasionally, if the fire burns a certain way, JS> there's a path with no fire along one of the walls to the oxyd (for JS> example if a burning square along the top wall ignites the square JS> below it but not to its right). If you match up the bottom two oxyds JS> first, then the top-right and top-left, the level can be completed in JS> 4 seconds. Also, is it a bug that the fire won't burn the seeds, like JS> it used to in earlier versions? It makes the level very easy -- just JS> wait on top of a seed, without picking it up, until the fire passes. JS> Jacob _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel