On 11/29/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
We should be suspicious to levels who can be solved in a couple of
seconds. Either there's a shortcut the author diddn't realize or sthg.
has been changed in the engine so the level become easier.

As an example, the "Killer Hills" (Enigma III, #73, luc11_1.xml) can
be solved in 2 seconds in 1.00-beta.

(Don't care about the black marble, just use the killerballs to get
the oxyds. Even if black marble dies, it doesn't matter, as you can
continue to control and use the killerballs while black marble is
dying and coming back.)

I don't know if this should be considered to be a bug or not, but at
least it's probably something the author didn't realize.

--
Markus Laire


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