On 11/29/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
We should be suspicious to levels who can be solved in a couple of seconds. Either there's a shortcut the author diddn't realize or sthg. has been changed in the engine so the level become easier.
As an example, the "Killer Hills" (Enigma III, #73, luc11_1.xml) can be solved in 2 seconds in 1.00-beta. (Don't care about the black marble, just use the killerballs to get the oxyds. Even if black marble dies, it doesn't matter, as you can continue to control and use the killerballs while black marble is dying and coming back.) I don't know if this should be considered to be a bug or not, but at least it's probably something the author didn't realize. -- Markus Laire _______________________________________________ Enigma-devel mailing list Enigma-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/enigma-devel