Hi, [EMAIL PROTECTED] wrote:
you're right the seeds are supposed to burn, I already reported it to Ronald and Andreas Lochmann is going to fix it. Andreas, you are, aren't you?
The fixed trunk version is attached (ss09_1.xml).
We should be suspicious to levels who can be solved in a couple of seconds. Either there's a shortcut the author diddn't realize or sthg. has been changed in the engine so the level become easier. Ciao Sven Siggelkow JS> I just completed "The Builder" in 4 seconds again, without hitting the JS> top-left oxyd first. Occasionally, if the fire burns a certain way, JS> there's a path with no fire along one of the walls to the oxyd (for JS> example if a burning square along the top wall ignites the square JS> below it but not to its right). If you match up the bottom two oxyds JS> first, then the top-right and top-left, the level can be completed in JS> 4 seconds. Also, is it a bug that the fire won't burn the seeds, like JS> it used to in earlier versions? It makes the level very easy -- just JS> wait on top of a seed, without picking it up, until the fire passes. JS> Jacob
I just wrote a fix for the other shortcuts. The fire starts completly around the top-left oxyd and burns a little longer. If no one finds a shortcut and Sven aggrees we should take the attached ss09_2.xml - the score and release numbers are increased. (But it is still marked as "test", no scores will yet be recorded).
Ronald
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1"> <el:protected> <el:info el:type="level"> <el:identity el:title="The Builder" el:subtitle="" el:id="ss9"/> <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/> <el:author el:name="Sven Siggelkow" el:email="" el:homepage=""/> <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright> <el:license el:type="GPL v2.0 or above" el:open="true"/> <el:compatibility el:enigma="0.92"> </el:compatibility> <el:modes el:easy="false" el:single="true" el:network="false"/> <el:comments> <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code> </el:comments> <el:score el:easy="-" el:difficult="-"/> </el:info> <el:luamain><![CDATA[ levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "a" set_actor("ac-blackball", 8.5,6.5) enigma.ConserveLevel=FALSE fill_floor("fl-himalaya", 0,0, levelw,levelh) fill_floor("fl-leaves", 14,7, 4,3) fill_items("it-burnable", 1, 1, 18, 11) enigma.KillItem(16,7) enigma.KillItem(17,8) enigma.KillItem(16,9) for x = 1, levelw - 2 do for y = 1, levelh - 2 do enigma.SetAttrib(enigma.GetFloor(x,y), "burnable", TRUE) end end function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-wood", i-1,line) elseif c =="P" then set_stone("st-pull", i-1,line) elseif c =="f" then set_item("it-burnable_ignited", i-1,line) elseif c=="O" then oxyd(i-1,line) elseif c=="." then set_item("it-seed", i-1,line) elseif c=="o" then set_item("it-seed_nowood", i-1,line) end end end -- 01234567890123456789 renderLine(00 , "####################") renderLine(01 , "#Of # # O#") renderLine(02 , "#f ### o #") renderLine(03 , "# # o P #") renderLine(04 , "# #") renderLine(05 , "# # #") renderLine(06 , "# #. #") renderLine(07 , "# . . #") renderLine(08 , "# P #") renderLine(09 , "# # #") renderLine(10 , "# o . # o #") renderLine(11 , "#O .O#") renderLine(12 , "####################") -- 01234567890123456789 ]]></el:luamain> <el:i18n> <el:string el:key="title"> <el:english el:translate="false"/> </el:string> </el:i18n> </el:protected> </el:level>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1"> <el:protected> <el:info el:type="level"> <el:identity el:title="The Builder" el:subtitle="" el:id="ss9"/> <el:version el:score="2" el:release="2" el:revision="1" el:status="test"/> <el:author el:name="Sven Siggelkow" el:email="" el:homepage=""/> <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright> <el:license el:type="GPL v2.0 or above" el:open="true"/> <el:compatibility el:enigma="1.00"> </el:compatibility> <el:modes el:easy="false" el:single="true" el:network="false"/> <el:comments> <el:code> Lua 5.1 and XML converted by Leveladministrators 1.00 fire system adaption by Andreas Lochmann Shortcut fixing by Ronald Lamprecht </el:code> </el:comments> <el:score el:easy="-" el:difficult="-"/> </el:info> <el:luamain><![CDATA[ levelw = 20 levelh = 14 create_world(levelw, levelh) oxyd_default_flavor = "a" set_actor("ac-blackball", 8.5,6.5) enigma.ConserveLevel=FALSE fill_floor("fl-himalaya", 0,0, levelw,levelh) fill_floor("fl-leaves", 14,7, 4,3) fill_items("it-burnable", 1, 1, 18, 11) enigma.KillItem(16,7) enigma.KillItem(17,8) enigma.KillItem(16,9) for x = 1, levelw - 2 do for y = 1, levelh - 3 do enigma.SetAttrib(enigma.GetFloor(x,y), "burnable", TRUE) enigma.SetAttrib(enigma.GetFloor(x,y), "eternal", TRUE) end end function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c == "#" then set_stone("st-wood", i-1,line) elseif c =="P" then set_stone("st-pull", i-1,line) elseif c =="f" then set_item("it-burnable_ignited", i-1,line) elseif c=="O" then oxyd(i-1,line) elseif c=="." then set_item("it-seed", i-1,line) elseif c=="o" then set_item("it-seed_nowood", i-1,line) elseif c=="T" then set_stone("st-timer", i-1,line, {loop = 1, interval = 1, action="callback", target="end_fire"}) end end end fire_time = 0 function end_fire() fire_time = fire_time + 1 for x = 1, levelw - 2 do for y = 1, levelh - 3 do if x < fire_time * 0.9 - 3 and y < fire_time * 0.9 - 3 then enigma.SetAttrib(enigma.GetFloor(x,y), "eternal", FALSE) end end end end -- 01234567890123456789 renderLine(00 , "####################") renderLine(01 , "#Of # # O#") renderLine(02 , "#ff ### o #") renderLine(03 , "# # o P #") renderLine(04 , "# #") renderLine(05 , "# # #") renderLine(06 , "# #. #") renderLine(07 , "# . . #") renderLine(08 , "# P #") renderLine(09 , "# # #") renderLine(10 , "# o . # o #") renderLine(11 , "#O .O#") renderLine(12 , "####################") renderLine(13 , "T###################") -- 01234567890123456789 ]]></el:luamain> <el:i18n> <el:string el:key="title"> <el:english el:translate="false"/> </el:string> </el:i18n> </el:protected> </el:level>
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