Well, I took a look at EXML when I was doing EKE and found it was simpler just to go straight to libxml2
Heh, I'd even skip the editor part and just make it a webbrowser. Just adding a lot of complexity into a program when its not necessary. As far as I know Evas has no abilities to render SVG, so I'm not sure how you'd go about doing that... dan > I'm going to do some testing this week (if I have time), I'm also trying > to think of a more intuitive interface then the usual (but I really suck > at it because I don't have an art bone in my body). > > I was looking at EXML and wondering about modifying it to work with it. > I think I'm actually going to XHTML for my first tests anyway, so it could > prove usefull (if it is currently working anyway). > > I want it just to be a web browser and maybe an editor, but I don't want > an email program and all that crap built into it. They can and as far as > i'm concerned SHOULD be seperate programs. > > Thanks for the textobject tip, I'll take a look at that tonite... or I'll > browse the CVS if I have a chance at work :) > > Though if it does get off the ground, adding some more advanced XML > support might be cool, rendering SVG and SMIL. I may just use something to > like xslt to transform xml into a version that suits the program's > structure a little better... but then again that may be too slow. > > What I'm not looking forward to is the Javascript :( > > Reading CSS shouldn't be that hard. I was planning on using CSS3 and > mapping the attributes to a structure in the code that would be used for > placement and whatever on the evas. Should be easy... Should be. And I > might as well start with the top as long as I make sure everything is > there to be compatible with version 1 and 2. > > > If your looking to do this then I'd take a look at the > > evas_object_textobject stuff. It has a lot of the capabilities to handle > > HTML style markup built into it. bold, italic, font changes etc. And > > raster is planning at some point to add in obstical avoidance and wrapping > > stuff... > > > > Sounds like it could be an interesting/fun project, tho the parsing of the > > html could be a pain in the ass, heh. > > > > dan > > > > > > > >> Awsome... that is pretty much what I was looking for... > >> > >> I'll be able to get the interface for this program working soon then. > >> I'm going to try to put my hand at creating an E web browser (not with > >> embedding mozilla or any thing halfassed like that) I want to try and > >> convert the tags to evas objects. > >> > >> Could take a lot of time, and it will help me get to know the EFL a lot > >> better. > >> > >> Anyone wants to help that would be cool. just send me an email. > >> > >> > Yeah, you get the basic idea. There are some details with theming in > >> > there, but overall you have it right. > >> > > >> > Coordinates are all window based, not widget. If you want to clip to > >> > the inside of the widget you can use EWL_WIDGET(widget)->fx_clip_box > >> > as your clip rectangle. > >> > > >> > On Fri, 11 Feb 2005 11:13:13 -0500 (EST), Nigel Benns > >> > <[EMAIL PROTECTED]> wrote: > >> >> Ok if I "get" ewl_simple_test.c correctly... > >> >> > >> >> You create a widget called logo, add a logo to it via edje, add the > >> >> realize event so that when you update the text in label it will > >> change > >> >> the > >> >> logo as well. > >> >> > >> >> If I create my own widget and pass it the evas to draw on, the > >> >> coordinates > >> >> of the evas would start from the window's inner border, not my > >> widgets, > >> >> am I correct? > >> >> > >> >> > After the realize callback has occurred for the window, you can do > >> >> > EWL_EMBED(window)->evas to access the evas. If you plan to use this > >> to > >> >> > setup a canvas, I would recommend creating your own Ewl_Widget and > >> >> > setting it's preferred size. Then you can just hook into it's own > >> >> > realize callback and can allocate space with EWL for your drawing. > >> >> > ewl_simple_test.c has an example of how to do this with the logo > >> >> > widget. > >> >> > > >> >> > > >> >> > On Fri, 11 Feb 2005 09:08:12 -0500 (EST), Nigel Benns > >> >> > <[EMAIL PROTECTED]> wrote: > >> >> >> Is there any way to access the evas that an ewl_window or any > >> other > >> >> >> widget > >> >> >> uses to draw? > >> >> >> > >> >> >> I know that I could create an evas and ewl_embed all of the > >> widgets > >> >> on > >> >> >> it, > >> >> >> but that doesn't seem very consistent for gui programming (mabey > >> I'm > >> >> >> just > >> >> >> used to the old ways :) > >> >> >> > >> >> >> I'm basically looking for an equivilent to Gnome_Canvas. > >> >> >> > >> >> >> ------------------------------------------------------- > >> >> >> SF email is sponsored by - The IT Product Guide > >> >> >> Read honest & candid reviews on hundreds of IT Products from real > >> >> users. > >> >> >> Discover which products truly live up to the hype. Start reading > >> now. > >> >> >> http://ads.osdn.com/?ad_ide95&alloc_id396&opclick > >> >> >> _______________________________________________ > >> >> >> enlightenment-devel mailing list > >> >> >> [email protected] > >> >> >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > >> >> >> > >> >> > > >> >> > >> >> > >> > > >> > >> > >> > >> ------------------------------------------------------- > >> SF email is sponsored by - The IT Product Guide > >> Read honest & candid reviews on hundreds of IT Products from real users. > >> Discover which products truly live up to the hype. Start reading now. > >> http://ads.osdn.com/?ad_ide95&alloc_id396&op=click > >> _______________________________________________ > >> enlightenment-devel mailing list > >> [email protected] > >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > >> > >> > > > > > > > > > > > > > ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_ide95&alloc_id396&op=click _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
