Well, I took a look at EXML when I was doing EKE and found it was simpler just 
to go straight to libxml2

Heh, I'd even skip the editor part and just make it a webbrowser. Just adding a 
lot of complexity into a program when its not necessary.

As far as I know Evas has no abilities to render SVG, so I'm not sure how you'd 
go about doing that...

dan



> I'm going to do some testing this week (if I have time), I'm also trying
> to think of a more intuitive interface then the usual (but I really suck
> at it because I don't have an art bone in my body).
> 
> I was looking at EXML and wondering about modifying it to work with it.
> I think I'm actually going to XHTML for my first tests anyway, so it could
> prove usefull (if it is currently working anyway).
> 
> I want it just to be a web browser and maybe an editor, but I don't want
> an email program and all that crap built into it.  They can and as far as
> i'm concerned SHOULD be seperate programs.
> 
> Thanks for the textobject tip, I'll take a look at that tonite... or I'll
> browse the CVS if I have a chance at work :)
> 
> Though if it does get off the ground, adding some more advanced XML
> support might be cool, rendering SVG and SMIL. I may just use something to
> like xslt to transform xml into a version that suits the program's
> structure a little better... but then again that may be too slow.
> 
> What I'm not looking forward to is the Javascript :(
> 
> Reading CSS shouldn't be that hard. I was planning on using CSS3 and
> mapping the attributes to a structure in the code that would be used for
> placement and whatever on the evas. Should be easy... Should be. And I
> might as well start with the top as long as I make sure everything is
> there to be compatible with version 1 and 2.
> 
> > If your looking to do this then I'd take a look at the
> > evas_object_textobject stuff. It has a lot of the capabilities to handle
> > HTML style markup built into it. bold, italic, font changes etc. And
> > raster is planning at some point to add in obstical avoidance and wrapping
> > stuff...
> >
> > Sounds like it could be an interesting/fun project, tho the parsing of the
> > html could be a pain in the ass, heh.
> >
> > dan
> >
> >
> >
> >> Awsome... that is pretty much what I was looking for...
> >>
> >> I'll be able to get the interface for this program working soon then.
> >> I'm going to try to put my hand at creating an E web browser (not with
> >> embedding mozilla or any thing halfassed like that) I want to try and
> >> convert the tags to evas objects.
> >>
> >> Could take a lot of time, and it will help me get to know the EFL a lot
> >> better.
> >>
> >> Anyone wants to help that would be cool. just send me an email.
> >>
> >> > Yeah, you get the basic idea. There are some details with theming in
> >> > there, but overall you have it right.
> >> >
> >> > Coordinates are all window based, not widget. If you want to clip to
> >> > the inside of the widget you can use EWL_WIDGET(widget)->fx_clip_box
> >> > as your clip rectangle.
> >> >
> >> > On Fri, 11 Feb 2005 11:13:13 -0500 (EST), Nigel Benns
> >> > <[EMAIL PROTECTED]> wrote:
> >> >> Ok if I "get" ewl_simple_test.c correctly...
> >> >>
> >> >> You create a widget called logo, add a logo to it via edje, add the
> >> >> realize event so that when you update the text in label it will
> >> change
> >> >> the
> >> >> logo as well.
> >> >>
> >> >> If I create my own widget and pass it the evas to draw on, the
> >> >> coordinates
> >> >>  of the evas would start from the window's inner border, not my
> >> widgets,
> >> >> am I correct?
> >> >>
> >> >> > After the realize callback has occurred for the window, you can do
> >> >> > EWL_EMBED(window)->evas to access the evas. If you plan to use this
> >> to
> >> >> > setup a canvas, I would recommend creating your own Ewl_Widget and
> >> >> > setting it's preferred size. Then you can just hook into it's own
> >> >> > realize callback and can allocate space with EWL for your drawing.
> >> >> > ewl_simple_test.c has an example of how to do this with the logo
> >> >> > widget.
> >> >> >
> >> >> >
> >> >> > On Fri, 11 Feb 2005 09:08:12 -0500 (EST), Nigel Benns
> >> >> > <[EMAIL PROTECTED]> wrote:
> >> >> >> Is there any way to access the evas that an ewl_window or any
> >> other
> >> >> >> widget
> >> >> >> uses to draw?
> >> >> >>
> >> >> >> I know that I could create an evas and ewl_embed all of the
> >> widgets
> >> >> on
> >> >> >> it,
> >> >> >> but that doesn't seem very consistent for gui programming (mabey
> >> I'm
> >> >> >> just
> >> >> >> used to the old ways :)
> >> >> >>
> >> >> >> I'm basically looking for an equivilent to Gnome_Canvas.
> >> >> >>
> >> >> >> -------------------------------------------------------
> >> >> >> SF email is sponsored by - The IT Product Guide
> >> >> >> Read honest & candid reviews on hundreds of IT Products from real
> >> >> users.
> >> >> >> Discover which products truly live up to the hype. Start reading
> >> now.
> >> >> >> http://ads.osdn.com/?ad_ide95&alloc_id396&opclick
> >> >> >> _______________________________________________
> >> >> >> enlightenment-devel mailing list
> >> >> >> [email protected]
> >> >> >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> >> >> >>
> >> >> >
> >> >>
> >> >>
> >> >
> >>
> >>
> >>
> >> -------------------------------------------------------
> >> SF email is sponsored by - The IT Product Guide
> >> Read honest & candid reviews on hundreds of IT Products from real users.
> >> Discover which products truly live up to the hype. Start reading now.
> >> http://ads.osdn.com/?ad_ide95&alloc_id396&op=click
> >> _______________________________________________
> >> enlightenment-devel mailing list
> >> [email protected]
> >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> >>
> >>
> >
> >
> >
> >
> >
> 
> 
> 






-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_ide95&alloc_id396&op=click
_______________________________________________
enlightenment-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to