>  > >    However you have it (though rel coords would seem best),
>  > > if you really want ewl to be a flexible tool for building
>  > > artistic, rich apps, then you'll want a natural way to
>  > > arbitrarily position child *widgets* - not just evas objects..
>  > > and to allow for custom kinds of child widget layout mechanisms.
>  >
>  > This is currently what the overlay container is for, but it's
>  > based on absolute coords.
>
>     Ah, ok.. interesting :) Ummmm... let me ask you this, just
> as a kind of 'academic' question:  How natural (or easy/straight-
> forward) would it be to write something like 'expedite' with ewl -
> without the engines or performance stuff, or the actual kinds of
> gfx things.. just the 'demo' like aspect using say images and
> maybe some other kinds of widgets (buttons, labels, whatever..)?
>     Or something like that anyway.. But no falling back to 'evas'.
>  :)
>
>   
    Just to make it a bit more flexible though, let's also
allow for 'importing' evas objects - if possible (not sure if ewl
has this at the moment, but just in case).
    But the app should be a ewl app that 'demos' ewl widgets,
in a rich, cinematic way.. with a main interface much like the
current expedite. It should not be an ecore_evas app that has
widgets embedded in evas objects though - that's interesting too,
but not the point of the exercise.
    Is something like that natural to obtain with ewl and its
overlay widget?


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