> > > However you have it (though rel coords would seem best), > > > if you really want ewl to be a flexible tool for building > > > artistic, rich apps, then you'll want a natural way to > > > arbitrarily position child *widgets* - not just evas objects.. > > > and to allow for custom kinds of child widget layout mechanisms. > > > > This is currently what the overlay container is for, but it's > > based on absolute coords. > > Ah, ok.. interesting :) Ummmm... let me ask you this, just > as a kind of 'academic' question: How natural (or easy/straight- > forward) would it be to write something like 'expedite' with ewl - > without the engines or performance stuff, or the actual kinds of > gfx things.. just the 'demo' like aspect using say images and > maybe some other kinds of widgets (buttons, labels, whatever..)? > Or something like that anyway.. But no falling back to 'evas'. > :) > > Just to make it a bit more flexible though, let's also allow for 'importing' evas objects - if possible (not sure if ewl has this at the moment, but just in case). But the app should be a ewl app that 'demos' ewl widgets, in a rich, cinematic way.. with a main interface much like the current expedite. It should not be an ecore_evas app that has widgets embedded in evas objects though - that's interesting too, but not the point of the exercise. Is something like that natural to obtain with ewl and its overlay widget?
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