On Sat, Jul 26, 2008 at 10:10 AM, The Rasterman Carsten Haitzler
<[EMAIL PROTECTED]> wrote:
> On Wed, 23 Jul 2008 17:27:35 -0300 "imx31cpu ." <[EMAIL PROTECTED]> babbled:
>
>> Hi,
>>
>> I am new to the enlightment world and I will soon (tomorrow) start trying to
>> port it to an embedded system (Freescale i.MX31 PDK -
>> http://www.freescale.com/imx31pdk).
>>
>> Since I am not an experient developer on the linux environment I will
>> probably have a hard time doing that so I would like to know if any of you
>> have already tryed to do this porting or if you have any suggestion that
>> might help me to have enlightment running on this system.
>
> in fact.. you have to do almost no work... get openembedded up and working.
> openmoko uses it 0 for am arm based phone. mamona uses it for a fully open
> build for the nokia n8xx (arm based).. etc. etc.
>
> as such - all you need is an xserver.. and e will work. there is no porting to
> do that is arm-related - the code has been fixed and cleaned long ago so it
> "just works"... once you compile it. your biggest problem is a cross-compile
> environment for building software - you need to solve this anyway - and once
> you do (openembedded is a good option here), things just work. openembedded
> already has builds for enlightenment in it - as far as illume goes - it's a
> module for e17 to make e have a ui layout/setup that is much more
> "phone/pda/handheld device" friendly ui.

well, I think his "port" was more about getting E into ltib, the
canonical imx31 build platform. It's something like openembedded, but
instead of .bb they use handicapped .rpm, with no dependency in the
.rpm, since they moved dependency tracking to kconfig (linux kernel
config/menuconfig, like busybox did)

ProFUSION just got one imx31 board from freescale brazil, we did some
packages but they're not finished yet.


> as vincent mentioned... openglES is an interesting idea - to date i have not
> had any time to really look at it. i know leonardo started playing with it...
> but didn't have any success. one day i'll get to it! :) but as such most of 
> the
> work is done in the gl engine - it just needs some changes to adapt to GLES.

Since we got one of these boards, we may try to give gles a try. But
really, before even trying I might talk to you to check for things to
look, like analyzing texture size and upload bandwidth, otherwise the
port will be useless...   BTW, on my macbook with intel 965 mobile
expedite reports about 2x gains on the software engine compared to gl,
and this is using newer mesa/x, so I get the shaders and all fancy
stuff on these boards.... Evas software engine rocks hard :-)

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: [EMAIL PROTECTED]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to