Nick Hughart wrote:
> Gustavo Sverzut Barbieri wrote:
>   
>> On Sat, Jul 26, 2008 at 10:10 AM, The Rasterman Carsten Haitzler
>> <[EMAIL PROTECTED]> wrote:
>>   
>>     
>>> On Wed, 23 Jul 2008 17:27:35 -0300 "imx31cpu ." <[EMAIL PROTECTED]> babbled:
>>>
>>>     
>>>       
>>>> Hi,
>>>>
>>>> I am new to the enlightment world and I will soon (tomorrow) start trying 
>>>> to
>>>> port it to an embedded system (Freescale i.MX31 PDK -
>>>> http://www.freescale.com/imx31pdk).
>>>>
>>>> Since I am not an experient developer on the linux environment I will
>>>> probably have a hard time doing that so I would like to know if any of you
>>>> have already tryed to do this porting or if you have any suggestion that
>>>> might help me to have enlightment running on this system.
>>>>       
>>>>         
>>> in fact.. you have to do almost no work... get openembedded up and working.
>>> openmoko uses it 0 for am arm based phone. mamona uses it for a fully open
>>> build for the nokia n8xx (arm based).. etc. etc.
>>>
>>> as such - all you need is an xserver.. and e will work. there is no porting 
>>> to
>>> do that is arm-related - the code has been fixed and cleaned long ago so it
>>> "just works"... once you compile it. your biggest problem is a cross-compile
>>> environment for building software - you need to solve this anyway - and once
>>> you do (openembedded is a good option here), things just work. openembedded
>>> already has builds for enlightenment in it - as far as illume goes - it's a
>>> module for e17 to make e have a ui layout/setup that is much more
>>> "phone/pda/handheld device" friendly ui.
>>>     
>>>       
>> well, I think his "port" was more about getting E into ltib, the
>> canonical imx31 build platform. It's something like openembedded, but
>> instead of .bb they use handicapped .rpm, with no dependency in the
>> .rpm, since they moved dependency tracking to kconfig (linux kernel
>> config/menuconfig, like busybox did)
>>
>> ProFUSION just got one imx31 board from freescale brazil, we did some
>> packages but they're not finished yet.
>>
>>
>>   
>>     
>>> as vincent mentioned... openglES is an interesting idea - to date i have not
>>> had any time to really look at it. i know leonardo started playing with 
>>> it...
>>> but didn't have any success. one day i'll get to it! :) but as such most of 
>>> the
>>> work is done in the gl engine - it just needs some changes to adapt to GLES.
>>>     
>>>       
>> Since we got one of these boards, we may try to give gles a try. But
>> really, before even trying I might talk to you to check for things to
>> look, like analyzing texture size and upload bandwidth, otherwise the
>> port will be useless...   BTW, on my macbook with intel 965 mobile
>> expedite reports about 2x gains on the software engine compared to gl,
>> and this is using newer mesa/x, so I get the shaders and all fancy
>> stuff on these boards.... Evas software engine rocks hard :-)
>>   
>>     
> A bit off-topic, but bear with me :)
>
> Well the i965 driver is actually quite shitty atm.  They are working 
> more on render acceleration then 3D acceleration at this point from what 
> I've seen.
>
> I just tested expedite on my NVIDIA 6600gt and it pretty much creamed 
> the software engine in almost every test.  The only ones that the 
> software really pulled out ahead where some of the simpler blending 
> tests near the end.  Text rendering was even much faster which is 
> something that I've never seen till I tested on this card.  So there may 
> still be hope for the GL engine :)
>   
Gah, screwed that up.  The first sentence was talking about using the GL 
engine in expedite.
> Another note, the XRender engine still sucks with NVIDIA :P
>
>
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