Hey Sevcsik !

> I have a Nokia N82, and I'm motivated :) I don't have experience with the
> Symbian SDK yet, but later you can count with me.
>
> Of course I can test stuff any time.
>
>> I've seen that we can use the gdi or open gl es. gdi can be slow. open gl
>> es should be very easy to port as most of the gl code is here, so we need
>> someone who implement it in evas. It should not be very difficult. Another
>> solution would be to access the framebuffer.

Then, you can begin by something easy. We can try the framebuffer. Create 
a small test program that do the following:

  * create a fullscreen window
  * set up the event loop or whatever it is, for keys and pen management
  * configure the window for framebuffer. In particular you should be able 
to know the size of the screen, the pitch and the start adress of the 
frame buffer. Maybe the depth of the screen too (certainly 16 bits 565)
  * create a function that display a rectangle at position (x,y) of size 
(w,h) with color c (16bits color in rgb 565). use that function in the 
main program to display:
   - a black rectangle at pos (0, 0), size the size of the screen, c = 0) 
to fill the screen in black
   - a red rectangle at pos (10, 10), size (50, 80) c = 0xe800)
  * When you click on the red rectangle with the pen, you exit the program

Once you have that, you have almost the software engine for your nokia and 
expedite too.

good luck !

Vincent

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