2008/10/10 Vincent Torri <[EMAIL PROTECTED]>:
>
> Hey Sevcsik !
>
>> I have a Nokia N82, and I'm motivated :) I don't have experience with the
>> Symbian SDK yet, but later you can count with me.
>>
>> Of course I can test stuff any time.
>>
>>> I've seen that we can use the gdi or open gl es. gdi can be slow. open gl
>>> es should be very easy to port as most of the gl code is here, so we need
>>> someone who implement it in evas. It should not be very difficult. Another
>>> solution would be to access the framebuffer.
>
> Then, you can begin by something easy. We can try the framebuffer. Create
> a small test program that do the following:
>
>  * create a fullscreen window
>  * set up the event loop or whatever it is, for keys and pen management
>  * configure the window for framebuffer. In particular you should be able
> to know the size of the screen, the pitch and the start adress of the
> frame buffer. Maybe the depth of the screen too (certainly 16 bits 565)
>  * create a function that display a rectangle at position (x,y) of size
> (w,h) with color c (16bits color in rgb 565). use that function in the
> main program to display:
>   - a black rectangle at pos (0, 0), size the size of the screen, c = 0)
> to fill the screen in black
>   - a red rectangle at pos (10, 10), size (50, 80) c = 0xe800)
>  * When you click on the red rectangle with the pen, you exit the program
>
> Once you have that, you have almost the software engine for your nokia and
> expedite too.
>

On a side note, there is a port of SDL to s60 format, and of course, python.
http://koti.mbnet.fi/mertama/sdl.html
http://opensource.nokia.com/projects/pythonfors60/
Hope that covers a little ground work :)

Toma

> good luck !
>
> Vincent
>
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