On Fri, 10 Oct 2008, Toma wrote:

> 2008/10/10 Vincent Torri <[EMAIL PROTECTED]>:
>>
>> Hey Sevcsik !
>>
>>> I have a Nokia N82, and I'm motivated :) I don't have experience with the
>>> Symbian SDK yet, but later you can count with me.
>>>
>>> Of course I can test stuff any time.
>>>
>>>> I've seen that we can use the gdi or open gl es. gdi can be slow. open gl
>>>> es should be very easy to port as most of the gl code is here, so we need
>>>> someone who implement it in evas. It should not be very difficult. Another
>>>> solution would be to access the framebuffer.
>>
>> Then, you can begin by something easy. We can try the framebuffer. Create
>> a small test program that do the following:
>>
>>  * create a fullscreen window
>>  * set up the event loop or whatever it is, for keys and pen management
>>  * configure the window for framebuffer. In particular you should be able
>> to know the size of the screen, the pitch and the start adress of the
>> frame buffer. Maybe the depth of the screen too (certainly 16 bits 565)
>>  * create a function that display a rectangle at position (x,y) of size
>> (w,h) with color c (16bits color in rgb 565). use that function in the
>> main program to display:
>>   - a black rectangle at pos (0, 0), size the size of the screen, c = 0)
>> to fill the screen in black
>>   - a red rectangle at pos (10, 10), size (50, 80) c = 0xe800)
>>  * When you click on the red rectangle with the pen, you exit the program
>>
>> Once you have that, you have almost the software engine for your nokia and
>> expedite too.
>>
>
> On a side note, there is a port of SDL to s60 format, and of course, python.
> http://koti.mbnet.fi/mertama/sdl.html
> http://opensource.nokia.com/projects/pythonfors60/
> Hope that covers a little ground work :)

That's the easy and slow (i mean speed of engine) way. Let's do the hard 
and fast way !

Vincent

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