On Thu, Apr 5, 2012 at 1:29 AM, Gustavo Sverzut Barbieri
<[email protected]> wrote:
> On Wed, Apr 4, 2012 at 7:23 PM, Vincent Torri <[email protected]> wrote:
>> On Wed, Apr 4, 2012 at 7:34 PM, Rafael Antognolli
>> <[email protected]> wrote:
>> Some questions :
>>  * what about the Coyote and ps3 arch ?
>
> Same as cserve, it will not be supported due the lack of multi-process 
> support.

There is still many non multi-process system out there. I have been
thinking all this night how to make this work. At least they all have
some thread support. So maybe we could have a fallback mode that
instead of making cserve a standalone process, it will become a thread
task. In that case, it does have some implication, how to handle the
main loop ? We should make it possible to run multiple ecore main loop
or have a light main loop support. I don't know yet. The other
question will be, where should we launch this thread task, in evas ?
Then we have a build dependency in it. Or in Elementary, but it sounds
more like a work around. So I really don't know.

This is just throwing idea in the air, just in case someone get a
brilliant one and we can fix this use case. If not, that would be sad,
but we should have some time to find a proper solution.

>>  * will cserve2 be optional like cserve ?
>
> To start, yes. If it proves mature and to work well, Raster plans to
> make it the default mode. If it goes well, it may be the only way. As
> you can expect, there is a long road to it, including:
>   - port to other systems (BSD, Windows...)
>   - figure out what to do for too-different archs such as
> single-process native PS3.
>
> For the last point I have not many details. As far as I understand the
> lack of multiprocess in PS3 is an implementation issue, that could be
> added later? (KaKaRoTo voice in!).

They have no multiprocess, but they do have some kind of thread
support. So there is a way to support this feature at least in theory,
we just need to think about how.

> What Raster already stated, and it may impact other platforms in
> future, possibly guiding these points are:
>   - Evas will hard-depend on threads;
>   - Evas will revert to 32bpp-only, 16 and 8 will be removed.

I have some idea to improve the speed of 32bpp software engine to make
it closer to the 16bpp engine. I fully agree, that we should not need
the 16bpp engine that much in the future.
-- 
Cedric BAIL

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