On Thu, Apr 5, 2012 at 11:00 AM, David Seikel <[email protected]> wrote:
> On Thu, 5 Apr 2012 10:17:42 +0200 Cedric BAIL <[email protected]>
> wrote:
>
>> On Thu, Apr 5, 2012 at 1:29 AM, Gustavo Sverzut Barbieri
>> <[email protected]> wrote:
>> > On Wed, Apr 4, 2012 at 7:23 PM, Vincent Torri
>> > <[email protected]> wrote:
>> >> On Wed, Apr 4, 2012 at 7:34 PM, Rafael Antognolli
>> >> <[email protected]> wrote:
>> >> Some questions :
>> >>  * what about the Coyote and ps3 arch ?
>> >
>> > Same as cserve, it will not be supported due the lack of
>> > multi-process support.
>>
>> There is still many non multi-process system out there. I have been
>> thinking all this night how to make this work. At least they all have
>> some thread support. So maybe we could have a fallback mode that
>> instead of making cserve a standalone process, it will become a thread
>> task. In that case, it does have some implication, how to handle the
>> main loop ? We should make it possible to run multiple ecore main loop
>> or have a light main loop support. I don't know yet. The other
>> question will be, where should we launch this thread task, in evas ?
>> Then we have a build dependency in it. Or in Elementary, but it sounds
>> more like a work around. So I really don't know.
>>
>> This is just throwing idea in the air, just in case someone get a
>> brilliant one and we can fix this use case. If not, that would be sad,
>> but we should have some time to find a proper solution.
>>
>> >>  * will cserve2 be optional like cserve ?
>> >
>> > To start, yes. If it proves mature and to work well, Raster plans to
>> > make it the default mode. If it goes well, it may be the only way.
>> > As you can expect, there is a long road to it, including:
>> >   - port to other systems (BSD, Windows...)
>> >   - figure out what to do for too-different archs such as
>> > single-process native PS3.
>> >
>> > For the last point I have not many details. As far as I understand
>> > the lack of multiprocess in PS3 is an implementation issue, that
>> > could be added later? (KaKaRoTo voice in!).
>>
>> They have no multiprocess, but they do have some kind of thread
>> support. So there is a way to support this feature at least in theory,
>> we just need to think about how.
>
> PS3 has a hyperthreaded CPU.  Not counting the CELL SPUs, since code
> for those has to be written specifically for them.

even if that stuff is available, does the SDK provide these features ?
If I'm not mistaken, Kakaroto said that the SDK was "limited"

Vincent

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