On Thu, Apr 5, 2012 at 11:00 AM, David Seikel <[email protected]> wrote: > On Thu, 5 Apr 2012 10:17:42 +0200 Cedric BAIL <[email protected]> > wrote: > >> On Thu, Apr 5, 2012 at 1:29 AM, Gustavo Sverzut Barbieri >> <[email protected]> wrote: >> > On Wed, Apr 4, 2012 at 7:23 PM, Vincent Torri >> > <[email protected]> wrote: >> >> On Wed, Apr 4, 2012 at 7:34 PM, Rafael Antognolli >> >> <[email protected]> wrote: >> >> Some questions : >> >> * what about the Coyote and ps3 arch ? >> > >> > Same as cserve, it will not be supported due the lack of >> > multi-process support. >> >> There is still many non multi-process system out there. I have been >> thinking all this night how to make this work. At least they all have >> some thread support. So maybe we could have a fallback mode that >> instead of making cserve a standalone process, it will become a thread >> task. In that case, it does have some implication, how to handle the >> main loop ? We should make it possible to run multiple ecore main loop >> or have a light main loop support. I don't know yet. The other >> question will be, where should we launch this thread task, in evas ? >> Then we have a build dependency in it. Or in Elementary, but it sounds >> more like a work around. So I really don't know. >> >> This is just throwing idea in the air, just in case someone get a >> brilliant one and we can fix this use case. If not, that would be sad, >> but we should have some time to find a proper solution. >> >> >> * will cserve2 be optional like cserve ? >> > >> > To start, yes. If it proves mature and to work well, Raster plans to >> > make it the default mode. If it goes well, it may be the only way. >> > As you can expect, there is a long road to it, including: >> > - port to other systems (BSD, Windows...) >> > - figure out what to do for too-different archs such as >> > single-process native PS3. >> > >> > For the last point I have not many details. As far as I understand >> > the lack of multiprocess in PS3 is an implementation issue, that >> > could be added later? (KaKaRoTo voice in!). >> >> They have no multiprocess, but they do have some kind of thread >> support. So there is a way to support this feature at least in theory, >> we just need to think about how. > > PS3 has a hyperthreaded CPU. Not counting the CELL SPUs, since code > for those has to be written specifically for them.
even if that stuff is available, does the SDK provide these features ? If I'm not mistaken, Kakaroto said that the SDK was "limited" Vincent ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
