On Thu, 5 Apr 2012 19:00:15 +1000 David Seikel <[email protected]> wrote:
> On Thu, 5 Apr 2012 10:17:42 +0200 Cedric BAIL <[email protected]> > wrote: > > > On Thu, Apr 5, 2012 at 1:29 AM, Gustavo Sverzut Barbieri > > <[email protected]> wrote: > > > On Wed, Apr 4, 2012 at 7:23 PM, Vincent Torri > > > <[email protected]> wrote: > > >> On Wed, Apr 4, 2012 at 7:34 PM, Rafael Antognolli > > >> <[email protected]> wrote: > > >> Some questions : > > >> * what about the Coyote and ps3 arch ? > > > > > > Same as cserve, it will not be supported due the lack of > > > multi-process support. > > > > There is still many non multi-process system out there. I have been > > thinking all this night how to make this work. At least they all > > have some thread support. So maybe we could have a fallback mode > > that instead of making cserve a standalone process, it will become > > a thread task. In that case, it does have some implication, how to > > handle the main loop ? We should make it possible to run multiple > > ecore main loop or have a light main loop support. I don't know > > yet. The other question will be, where should we launch this thread > > task, in evas ? Then we have a build dependency in it. Or in > > Elementary, but it sounds more like a work around. So I really > > don't know. > > > > This is just throwing idea in the air, just in case someone get a > > brilliant one and we can fix this use case. If not, that would be > > sad, but we should have some time to find a proper solution. > > > > >> * will cserve2 be optional like cserve ? > > > > > > To start, yes. If it proves mature and to work well, Raster plans > > > to make it the default mode. If it goes well, it may be the only > > > way. As you can expect, there is a long road to it, including: > > > - port to other systems (BSD, Windows...) > > > - figure out what to do for too-different archs such as > > > single-process native PS3. > > > > > > For the last point I have not many details. As far as I understand > > > the lack of multiprocess in PS3 is an implementation issue, that > > > could be added later? (KaKaRoTo voice in!). > > > > They have no multiprocess, but they do have some kind of thread > > support. So there is a way to support this feature at least in > > theory, we just need to think about how. > > PS3 has a hyperthreaded CPU. Not counting the CELL SPUs, since code > for those has to be written specifically for them. On the other hand, my tiny embedded project uses a single 486 core. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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