On Thu, Apr 5, 2012 at 5:17 AM, Cedric BAIL <[email protected]> wrote:
> On Thu, Apr 5, 2012 at 1:29 AM, Gustavo Sverzut Barbieri
> <[email protected]> wrote:
>> On Wed, Apr 4, 2012 at 7:23 PM, Vincent Torri <[email protected]> 
>> wrote:
>>> On Wed, Apr 4, 2012 at 7:34 PM, Rafael Antognolli
>>> <[email protected]> wrote:
>>> Some questions :
>>>  * what about the Coyote and ps3 arch ?
>>
>> Same as cserve, it will not be supported due the lack of multi-process 
>> support.
>
> There is still many non multi-process system out there. I have been
> thinking all this night how to make this work. At least they all have
> some thread support. So maybe we could have a fallback mode that
> instead of making cserve a standalone process, it will become a thread
> task. In that case, it does have some implication, how to handle the
> main loop ? We should make it possible to run multiple ecore main loop
> or have a light main loop support. I don't know yet. The other
> question will be, where should we launch this thread task, in evas ?
> Then we have a build dependency in it. Or in Elementary, but it sounds
> more like a work around. So I really don't know.
>
> This is just throwing idea in the air, just in case someone get a
> brilliant one and we can fix this use case. If not, that would be sad,
> but we should have some time to find a proper solution.

As said if people are highly demanding, there could be a fallback to
single-processes cases. But as I understand raster's will is to make
it the default one, after it's better tested of course.

Then we need people to test it ;-)


>>>  * will cserve2 be optional like cserve ?
>>
>> To start, yes. If it proves mature and to work well, Raster plans to
>> make it the default mode. If it goes well, it may be the only way. As
>> you can expect, there is a long road to it, including:
>>   - port to other systems (BSD, Windows...)
>>   - figure out what to do for too-different archs such as
>> single-process native PS3.
>>
>> For the last point I have not many details. As far as I understand the
>> lack of multiprocess in PS3 is an implementation issue, that could be
>> added later? (KaKaRoTo voice in!).
>
> They have no multiprocess, but they do have some kind of thread
> support. So there is a way to support this feature at least in theory,
> we just need to think about how.

the code can be changed to work in threads instead of processes. It's
not single-flag/one-liner, but interesting peers can work towards
that. The choice of multi-process is based on safety it allows, like
the crashing loaders. It also remove the need of "generic loaders", as
the cserve2 process can be modified to load single-format slave
loaders in future. Then the slave is not linked with any GPL/BSD and
is safe to be proprietary. (this is possible but not implemented yet).



>> What Raster already stated, and it may impact other platforms in
>> future, possibly guiding these points are:
>>   - Evas will hard-depend on threads;
>>   - Evas will revert to 32bpp-only, 16 and 8 will be removed.
>
> I have some idea to improve the speed of 32bpp software engine to make
> it closer to the 16bpp engine. I fully agree, that we should not need
> the 16bpp engine that much in the future.

Fortunately the customer demand for "iphone like" user interfaces on
everything is forcing dynamically programmable GPU such as OpenGL-ES,
and this also comes with benefit to process 32bits and convert to 16
really fast.

yes, i know some cost-constrained cases may continue in 16bpp with
old-fashioned acceleration like set-top boxes with directfb. But there
are choices to be made, not by me :-)



-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: [email protected]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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