On Tue, Dec 4, 2012 at 3:24 PM, Flávio Ceolin
<[email protected]> wrote:
> Hi folks,
>
> I have recently committed in IN-EFL/ecore some patches implementing
> support for loadables modules. It makes the engines been loaded when
> they are needed. I did not break the api, so each engine still has its
> own api. It's far from ideal, should exists one api used by all the
> modules but at least until the next version, we need keep the api.
>
> The modules (engines) usually exports just on symbol, the "new"
> function, the other necessary functions are in the engine's interface.
>
> Some points to considerer:
>
> 1) I've tested the engines that i'm able to build, which means, sdl,
> (opengl,software)_x11, buffer, wayland_(egl,shm). Windows, wince,
> cocoa and ps3 i do not even built.

i'll try the windows engines

> 2) I've commited in the IN-EFL to someone working with one of these
> engines try to build and possibly report to me the problems.
>
> 3) Engines such as (software,opengl)_x11 are been build in just one
> module initially and exporting the "new" functions and interfaces
> necessary.
>
> 4) I'm working to port it to new efl tree (expending more time and
> been more careful) with the build system. If no one oppose i'll commit
> it soon.

put the engines in src/modules/ecore/engines, like evas

I would like to have at least a diff of the files that are modified,
please, before you commit

> 5) I break the build between the commits, i did it to make easier
> understand how the engines were ported

good work anyway :)

Vincent

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