On Wed, Dec 5, 2012 at 10:17 PM, Flávio Ceolin
<[email protected]> wrote:
> On Tue, Dec 4, 2012 at 1:04 PM, Vincent Torri <[email protected]> wrote:
>> On Tue, Dec 4, 2012 at 3:24 PM, Flávio Ceolin
>> <[email protected]> wrote:
>>> Hi folks,
>>>
>>> I have recently committed in IN-EFL/ecore some patches implementing
>>> support for loadables modules. It makes the engines been loaded when
>>> they are needed. I did not break the api, so each engine still has its
>>> own api. It's far from ideal, should exists one api used by all the
>>> modules but at least until the next version, we need keep the api.
>>>
>>> The modules (engines) usually exports just on symbol, the "new"
>>> function, the other necessary functions are in the engine's interface.
>>>
>>> Some points to considerer:
>>>
>>> 1) I've tested the engines that i'm able to build, which means, sdl,
>>> (opengl,software)_x11, buffer, wayland_(egl,shm). Windows, wince,
>>> cocoa and ps3 i do not even built.
>>
>> i'll try the windows engines
>>
>>> 2) I've commited in the IN-EFL to someone working with one of these
>>> engines try to build and possibly report to me the problems.
>>>
>>> 3) Engines such as (software,opengl)_x11 are been build in just one
>>> module initially and exporting the "new" functions and interfaces
>>> necessary.
>>>
>>> 4) I'm working to port it to new efl tree (expending more time and
>>> been more careful) with the build system. If no one oppose i'll commit
>>> it soon.
>>
>> put the engines in src/modules/ecore/engines, like evas
>>
>> I would like to have at least a diff of the files that are modified,
>> please, before you commit
>>
>
> Hi, I've already committed because k-s needs it to keep his work in
> the efl tree build system. As he's changing a lot the build system and
> intends to simplify the options we agree

'we' ? I've not said anything about these options... I am not sure
that i agree with all of them

Vincent

> that the best option should
> be commit it and then working in the possible errors.
>
>>> 5) I break the build between the commits, i did it to make easier
>>> understand how the engines were ported
>>
>> good work anyway :)
>>
>> Vincent
>>
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>
> Flavio Ceolin
>
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