Over a week later and no reply.  Think I'll just go ahead with my plans.

On Fri, 15 Aug 2014 19:07:12 +1000 David Seikel <onef...@gmail.com>
wrote:

> On Fri, 25 Apr 2014 15:06:56 +0200 Cedric BAIL <cedric.b...@free.fr>
> wrote:
> 
> > On Fri, Apr 25, 2014 at 2:21 PM, David Seikel <onef...@gmail.com>
> > wrote:
> > >> > hermet pushed a commit to branch master.
> > >> >
> > >> > http://git.enlightenment.org/core/efl.git/commit/?id=8fda63173063e03e1d48c8b026ecf8b94298162c
> > >> >
> > >> > commit 8fda63173063e03e1d48c8b026ecf8b94298162c
> > >> > Author: Taekyun Kim <tkq....@samsung.com>
> > >> > Date:   Fri Dec 27 16:56:30 2013 +0900
> > >> >
> > >> >     Evas: 3D: Introducing 3D scene rendering features
> > >
> > > While I'm happy there's more 3D rendering support coming into EFL,
> > > this was a big shock to me.  Was this discussed anywhere?  Is
> > > there a road map?  And more to the point of my personal 3D
> > > virtual world work, will this be suitable for 3D virtual worlds?
> > 
> > Hum, it has been sitting in a branch for a 3 weeks or a month. I did
> > point people to it on IRC, but I think we did fail to communicate on
> > the mailing list. As for a road map, well, like every open source
> > project. You have some free stuff, that will hopefully improve :-)
> > 
> > More seriously, the first goal would be to make it useful and
> > working for small object/scene, but after talking with Christophe
> > who is doing a 3d engine with Evas_GL. I am now thinking that in
> > fact we should accept any contribution that make this engine
> > powerful enough to handle a 3d world for a game or virtual world
> > like in your case. I guess that would be left to you and Christophe
> > to improve it.
> > 
> > On the middle term what may be done :
> > - Add a plugin infrastructure for reading more file format for
> > scene/object
> 
> You where going to talk to the people in charge and get back to me on
> that.  Never heard anything.  I'm happy to add that libg3d thing I
> mentioned before to Evas_3D.  http://automagically.de/g3dviewer/ and
> https://github.com/onefang/meta-impy/tree/mesh/linden/indra/mimesh/libg3d-0.0.8
> in case you forgot.
> 
> Hmm, does EFL have "treat an archive as a file system" type stuff in
> it?  That would be needed to port libg3d to EFL.
> 
> Either way, I want to add heightmap support soonish.
> 
> > - Integrate with Edje
> > - Add a bigger demo to Elementary
> 
> I've had my Elementary example in devs/onefang/evas-3d-elm for some
> time now, should I move it into Elementary as the official example
> (after the 1.11 release)?  Or should I work on it more, adding the
> other Evas_3D examples to it as tabs or something?
> 
> > - Add partial update support
> > - Keep improving the API and features set
> > 
> > In itself it is already enough work for some month, but who knows
> > where it will go. It only depend on who contribute to it :-)
> > 
> > > I've made big noises in the last few years about working on 3D
> > > virtual worlds, I would have hoped I could have been involved in
> > > this from an earlier stage of development.
> > 
> > This is sadly a side effect of getting the approval for pushing the
> > code in an open source project that take nearly more time than just
> > writing the code. From now on improvement and change should be more
> > step by step, minimal and iterative.
> > 
> > > Oh well, it's here now, thanks I guess.  I hope I can make good
> > > use of it.
> > 
> > I hope to !
> 
> 


-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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