Over a week later and no reply. Think I'll just go ahead with my plans. On Fri, 15 Aug 2014 19:07:12 +1000 David Seikel <onef...@gmail.com> wrote:
> On Fri, 25 Apr 2014 15:06:56 +0200 Cedric BAIL <cedric.b...@free.fr> > wrote: > > > On Fri, Apr 25, 2014 at 2:21 PM, David Seikel <onef...@gmail.com> > > wrote: > > >> > hermet pushed a commit to branch master. > > >> > > > >> > http://git.enlightenment.org/core/efl.git/commit/?id=8fda63173063e03e1d48c8b026ecf8b94298162c > > >> > > > >> > commit 8fda63173063e03e1d48c8b026ecf8b94298162c > > >> > Author: Taekyun Kim <tkq....@samsung.com> > > >> > Date: Fri Dec 27 16:56:30 2013 +0900 > > >> > > > >> > Evas: 3D: Introducing 3D scene rendering features > > > > > > While I'm happy there's more 3D rendering support coming into EFL, > > > this was a big shock to me. Was this discussed anywhere? Is > > > there a road map? And more to the point of my personal 3D > > > virtual world work, will this be suitable for 3D virtual worlds? > > > > Hum, it has been sitting in a branch for a 3 weeks or a month. I did > > point people to it on IRC, but I think we did fail to communicate on > > the mailing list. As for a road map, well, like every open source > > project. You have some free stuff, that will hopefully improve :-) > > > > More seriously, the first goal would be to make it useful and > > working for small object/scene, but after talking with Christophe > > who is doing a 3d engine with Evas_GL. I am now thinking that in > > fact we should accept any contribution that make this engine > > powerful enough to handle a 3d world for a game or virtual world > > like in your case. I guess that would be left to you and Christophe > > to improve it. > > > > On the middle term what may be done : > > - Add a plugin infrastructure for reading more file format for > > scene/object > > You where going to talk to the people in charge and get back to me on > that. Never heard anything. I'm happy to add that libg3d thing I > mentioned before to Evas_3D. http://automagically.de/g3dviewer/ and > https://github.com/onefang/meta-impy/tree/mesh/linden/indra/mimesh/libg3d-0.0.8 > in case you forgot. > > Hmm, does EFL have "treat an archive as a file system" type stuff in > it? That would be needed to port libg3d to EFL. > > Either way, I want to add heightmap support soonish. > > > - Integrate with Edje > > - Add a bigger demo to Elementary > > I've had my Elementary example in devs/onefang/evas-3d-elm for some > time now, should I move it into Elementary as the official example > (after the 1.11 release)? Or should I work on it more, adding the > other Evas_3D examples to it as tabs or something? > > > - Add partial update support > > - Keep improving the API and features set > > > > In itself it is already enough work for some month, but who knows > > where it will go. It only depend on who contribute to it :-) > > > > > I've made big noises in the last few years about working on 3D > > > virtual worlds, I would have hoped I could have been involved in > > > this from an earlier stage of development. > > > > This is sadly a side effect of getting the approval for pushing the > > code in an open source project that take nearly more time than just > > writing the code. From now on improvement and change should be more > > step by step, minimal and iterative. > > > > > Oh well, it's here now, thanks I guess. I hope I can make good > > > use of it. > > > > I hope to ! > > -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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