sorry, there was one critical mistypo. you can convert any kind of formats to evas 3d format unless design tool such as blend3d, max, mayal lightware support them. -> you can convert any kind of formats to evas 3d format if design tools such as blend3d, max, mayal lightware support evas 3d format plugins.
------------------------------------ -Regards, Hermet- -----Original Message----- From: "ChunEon Park"<her...@naver.com> To: "Enlightenment developer list"<enlightenment-devel@lists.sourceforge.net>; Cc: Sent: 2014-08-25 (월) 16:20:11 Subject: Re: [E-devel] [EGIT] [core/efl] master 01/02: Evas: 3D: Introducing 3D scene rendering features hi, it's been a little busy to read the mails. You can check the progress of the evas 3d here phab. https://phab.enlightenment.org/w/evas_3d_todo/ Im paying less attention on evas 3d at this moment since im focuing on the enventor more than, for tizen 2.3 support. Maybe i can go back to Evas 3D (in or after september) Im supposing evas 3d has it's own file format that optimized to be read/written with eet. 1 ~ 2 Ukraine engineers're working for supporting eet import/export currently, you can convert any kind of formats to evas 3d format unless design tool such as blend3d, max, mayal lightware support them. And current model file loader infra is incomplete, if evas 3d goes bigger, the infra should be extended like the evas image loaders. and you can put your favorite loaders as one plugin. And at this moment, I didn't see your demos, but more examples are welcome. Thank you. ------------------------------------ -Regards, Hermet- -----Original Message----- From: "David Seikel"<onef...@gmail.com> To: <enlightenment-devel@lists.sourceforge.net>; Cc: Sent: 2014-08-23 (토) 07:35:53 Subject: Re: [E-devel] [EGIT] [core/efl] master 01/02: Evas: 3D: Introducing 3D scene rendering features Over a week later and no reply. Think I'll just go ahead with my plans. On Fri, 15 Aug 2014 19:07:12 +1000 David Seikel <onefang>@gmail.com> wrote: > On Fri, 25 Apr 2014 15:06:56 +0200 Cedric BAIL <cedric.bail>@free.fr> > wrote: > > > On Fri, Apr 25, 2014 at 2:21 PM, David Seikel <onefang>@gmail.com> > > wrote: > > >> > hermet pushed a commit to branch master. > > >> > > > >> > http://git.enlightenment.org/core/efl.git/commit/?id=8fda63173063e03e1d48c8b026ecf8b94298162c > > >> > > > >> > commit 8fda63173063e03e1d48c8b026ecf8b94298162c > > >> > Author: Taekyun Kim <tkq.kim>@samsung.com> > > >> > Date: Fri Dec 27 16:56:30 2013 +0900 > > >> > > > >> > Evas: 3D: Introducing 3D scene rendering features > > > > > > While I'm happy there's more 3D rendering support coming into EFL, > > > this was a big shock to me. Was this discussed anywhere? Is > > > there a road map? And more to the point of my personal 3D > > > virtual world work, will this be suitable for 3D virtual worlds? > > > > Hum, it has been sitting in a branch for a 3 weeks or a month. I did > > point people to it on IRC, but I think we did fail to communicate on > > the mailing list. As for a road map, well, like every open source > > project. You have some free stuff, that will hopefully improve :-) > > > > More seriously, the first goal would be to make it useful and > > working for small object/scene, but after talking with Christophe > > who is doing a 3d engine with Evas_GL. I am now thinking that in > > fact we should accept any contribution that make this engine > > powerful enough to handle a 3d world for a game or virtual world > > like in your case. I guess that would be left to you and Christophe > > to improve it. > > > > On the middle term what may be done : > > - Add a plugin infrastructure for reading more file format for > > scene/object > > You where going to talk to the people in charge and get back to me on > that. Never heard anything. I'm happy to add that libg3d thing I > mentioned before to Evas_3D. http://automagically.de/g3dviewer/ and > https://github.com/onefang/meta-impy/tree/mesh/linden/indra/mimesh/libg3d-0.0.8 > in case you forgot. > > Hmm, does EFL have "treat an archive as a file system" type stuff in > it? That would be needed to port libg3d to EFL. > > Either way, I want to add heightmap support soonish. > > > - Integrate with Edje > > - Add a bigger demo to Elementary > > I've had my Elementary example in devs/onefang/evas-3d-elm for some > time now, should I move it into Elementary as the official example > (after the 1.11 release)? Or should I work on it more, adding the > other Evas_3D examples to it as tabs or something? > > > - Add partial update support > > - Keep improving the API and features set > > > > In itself it is already enough work for some month, but who knows > > where it will go. It only depend on who contribute to it :-) > > > > > I've made big noises in the last few years about working on 3D > > > virtual worlds, I would have hoped I could have been involved in > > > this from an earlier stage of development. > > > > This is sadly a side effect of getting the approval for pushing the > > code in an open source project that take nearly more time than just > > writing the code. From now on improvement and change should be more > > step by step, minimal and iterative. > > > > > Oh well, it's here now, thanks I guess. I hope I can make good > > > use of it. > > > > I hope to ! > > -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world. ------------------------------------------------------------------------------ Slashdot TV. Video for Nerds. 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