On Mon, 25 Aug 2014 16:20:11 +0900 (KST) ChunEon Park
<her...@naver.com> wrote:

> hi, it's been a little busy to read the mails.
>  
> You can check the  progress of the evas 3d here phab. 
> https://phab.enlightenment.org/w/evas_3d_todo/ 

Those numbers in parenthesis at the end of most items, what are they?
Are the percentages completion percentage?

>  
> Im paying less attention on evas 3d at this moment since im focuing
> on the enventor more than,  for tizen 2.3 support. Maybe i can go
> back to Evas 3D (in or after september) Im supposing evas 3d has it's
> own file format that optimized to be read/written with eet. 1 ~ 2
> Ukraine engineers're working for supporting eet import/export
> currently, you can convert any kind of formats to evas 3d format
> unless design tool such as blend3d, max, mayal lightware support
> them. And current model file loader infra is incomplete, if evas 3d
> goes bigger, the infra should be extended like the evas image
> loaders. and you can put your favorite loaders as one plugin. And at
> this moment, I didn't see your demos, but more examples are welcome.

I can move my example into elm's src/examples directory if you like.

> Thank you. 
> ------------------------------------
> 
> -Regards, Hermet-
>  
> -----Original Message-----
> From: "David Seikel"&lt;onef...@gmail.com&gt; 
> To: &lt;enlightenment-devel@lists.sourceforge.net&gt;; 
> Cc: 
> Sent: 2014-08-23 (토) 07:35:53
> Subject: Re: [E-devel] [EGIT] [core/efl] master 01/02: Evas: 3D:
> Introducing 3D scene rendering features
> 
> Over a week later and no reply.  Think I'll just go ahead with my
> plans.
> 
> On Fri, 15 Aug 2014 19:07:12 +1000 David Seikel
> &lt;onefang&gt;@gmail.com&gt; wrote:
> 
> &gt; On Fri, 25 Apr 2014 15:06:56 +0200 Cedric BAIL
> &lt;cedric.bail&gt;@free.fr&gt; &gt; wrote:
> &gt; 
> &gt; &gt; On Fri, Apr 25, 2014 at 2:21 PM, David Seikel
> &lt;onefang&gt;@gmail.com&gt; &gt; &gt; wrote:
> &gt; &gt; &gt;&gt; &gt; hermet pushed a commit to branch master.
> &gt; &gt; &gt;&gt; &gt;
> &gt; &gt; &gt;&gt; &gt;
> http://git.enlightenment.org/core/efl.git/commit/?id=8fda63173063e03e1d48c8b026ecf8b94298162c
> &gt; &gt; &gt;&gt; &gt; &gt; &gt; &gt;&gt; &gt; commit
> 8fda63173063e03e1d48c8b026ecf8b94298162c &gt; &gt; &gt;&gt; &gt;
> Author: Taekyun Kim &lt;tkq.kim&gt;@samsung.com&gt; &gt; &gt;
> &gt;&gt; &gt; Date:   Fri Dec 27 16:56:30 2013 +0900 &gt; &gt;
> &gt;&gt; &gt; &gt; &gt; &gt;&gt; &gt;     Evas: 3D: Introducing 3D
> scene rendering features &gt; &gt; &gt;
> &gt; &gt; &gt; While I'm happy there's more 3D rendering support
> coming into EFL, &gt; &gt; &gt; this was a big shock to me.  Was this
> discussed anywhere?  Is &gt; &gt; &gt; there a road map?  And more to
> the point of my personal 3D &gt; &gt; &gt; virtual world work, will
> this be suitable for 3D virtual worlds? &gt; &gt; 
> &gt; &gt; Hum, it has been sitting in a branch for a 3 weeks or a
> month. I did &gt; &gt; point people to it on IRC, but I think we did
> fail to communicate on &gt; &gt; the mailing list. As for a road map,
> well, like every open source &gt; &gt; project. You have some free
> stuff, that will hopefully improve :-) &gt; &gt; 
> &gt; &gt; More seriously, the first goal would be to make it useful
> and &gt; &gt; working for small object/scene, but after talking with
> Christophe &gt; &gt; who is doing a 3d engine with Evas_GL. I am now
> thinking that in &gt; &gt; fact we should accept any contribution
> that make this engine &gt; &gt; powerful enough to handle a 3d world
> for a game or virtual world &gt; &gt; like in your case. I guess that
> would be left to you and Christophe &gt; &gt; to improve it.
> &gt; &gt; 
> &gt; &gt; On the middle term what may be done :
> &gt; &gt; - Add a plugin infrastructure for reading more file format
> for &gt; &gt; scene/object
> &gt; 
> &gt; You where going to talk to the people in charge and get back to
> me on &gt; that.  Never heard anything.  I'm happy to add that libg3d
> thing I &gt; mentioned before to Evas_3D.
> http://automagically.de/g3dviewer/ and &gt;
> https://github.com/onefang/meta-impy/tree/mesh/linden/indra/mimesh/libg3d-0.0.8
> &gt; in case you forgot. &gt; 
> &gt; Hmm, does EFL have "treat an archive as a file system" type
> stuff in &gt; it?  That would be needed to port libg3d to EFL.
> &gt; 
> &gt; Either way, I want to add heightmap support soonish.
> &gt; 
> &gt; &gt; - Integrate with Edje
> &gt; &gt; - Add a bigger demo to Elementary
> &gt; 
> &gt; I've had my Elementary example in devs/onefang/evas-3d-elm for
> some &gt; time now, should I move it into Elementary as the official
> example &gt; (after the 1.11 release)?  Or should I work on it more,
> adding the &gt; other Evas_3D examples to it as tabs or something?
> &gt; 
> &gt; &gt; - Add partial update support
> &gt; &gt; - Keep improving the API and features set
> &gt; &gt; 
> &gt; &gt; In itself it is already enough work for some month, but who
> knows &gt; &gt; where it will go. It only depend on who contribute to
> it :-) &gt; &gt; 
> &gt; &gt; &gt; I've made big noises in the last few years about
> working on 3D &gt; &gt; &gt; virtual worlds, I would have hoped I
> could have been involved in &gt; &gt; &gt; this from an earlier stage
> of development. &gt; &gt; 
> &gt; &gt; This is sadly a side effect of getting the approval for
> pushing the &gt; &gt; code in an open source project that take nearly
> more time than just &gt; &gt; writing the code. From now on
> improvement and change should be more &gt; &gt; step by step, minimal
> and iterative. &gt; &gt; 
> &gt; &gt; &gt; Oh well, it's here now, thanks I guess.  I hope I can
> make good &gt; &gt; &gt; use of it.
> &gt; &gt; 
> &gt; &gt; I hope to !
> &gt; 
> &gt; 
> 
> 


-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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