On Fri, 8 Jul 2016 10:55:14 +0200 Stefan Schmidt <ste...@s-opensource.com> said:

> Hello.
> 
> 
> On 08/07/16 04:20, Carsten Haitzler (The Rasterman) wrote:
> > On Thu, 7 Jul 2016 10:38:25 +0200 Stefan Schmidt <ste...@osg.samsung.com>
> > said:
> >
> >> Hello.
> >>
> >>
> >> Nobody can be fooled here, we are late. :-)
> > yeah... but hey - we dont GUARANTEE release dates. having timelines for
> > development is 90%+ of the time wrong because someone asks "how long will it
> > take to do this currently not well known amount of work that you have never
> > done before with a changing amount of resources?". :)
> >
> >> While the big merges of Elementary, Evas Generic Loaders and emotion
> >> Generic Players went better that I expected we are running out of time
> >> for interfaces.
> > yeah. still a few big things left and a fair few little things. :)
> >
> >> We delayed and hoped we would get in done and could still put it into
> >> 1.18, but looking at it now that seems impossible, if we do not want to
> >> delay even longer.
> >>
> >>
> >> So here is the new plan.
> >>
> >> o If you have some loose ends with a _realistic_ chance to get fixed you
> >> have the next week for this.
> > sounds reasonable
> >
> >> o We switch EO and all interfaces back into BETA, all new code stays as
> >> is but is not officially released.
> > yup. not marked as stable.
> >
> >> o I will do the hard freeze and alpha release on Monday 18.07 (tentative
> >> date).
> > sounds good.
> >
> >> o After that we try our normal 4 weeks stabilization window (my glass
> >> ball is a bit dusty so I have a hard time to predict if 4 weeks are
> >> enough here)
> > if we can do it faster i'd be happy. i'm already going over bug tickets and
> > doing fixes. :)
> >
> >> Any objections or comments?
> > nope. other than maybe we can freeze faster
> 
> I understand it here you want a faster stabilization period not an 
> earlier freeze.
> We can try that. In the end it depends on show stoppers left. If we get 
> all of that sorted out quickly we can cut a week I would say.
> 
> 
> What we could try would be:
> 18.07 Freeze / alpha tarballs
> 25.07 Beta 1
> 01.08 Beta 2 / or final if no show stoppers are left
> 08.08 Final if no show stoppers are left
> 
> If we have still have problems around at that time we could delay for 
> some further days. Just as we handled this with the 3 months time based 
> releases.

bingo.,. if we get done earlier... let's asparagus. :)


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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