On Fri, 8 Jul 2016 10:55:14 +0200 Stefan Schmidt <ste...@s-opensource.com> said:
> Hello. > > > On 08/07/16 04:20, Carsten Haitzler (The Rasterman) wrote: > > On Thu, 7 Jul 2016 10:38:25 +0200 Stefan Schmidt <ste...@osg.samsung.com> > > said: > > > >> Hello. > >> > >> > >> Nobody can be fooled here, we are late. :-) > > yeah... but hey - we dont GUARANTEE release dates. having timelines for > > development is 90%+ of the time wrong because someone asks "how long will it > > take to do this currently not well known amount of work that you have never > > done before with a changing amount of resources?". :) > > > >> While the big merges of Elementary, Evas Generic Loaders and emotion > >> Generic Players went better that I expected we are running out of time > >> for interfaces. > > yeah. still a few big things left and a fair few little things. :) > > > >> We delayed and hoped we would get in done and could still put it into > >> 1.18, but looking at it now that seems impossible, if we do not want to > >> delay even longer. > >> > >> > >> So here is the new plan. > >> > >> o If you have some loose ends with a _realistic_ chance to get fixed you > >> have the next week for this. > > sounds reasonable > > > >> o We switch EO and all interfaces back into BETA, all new code stays as > >> is but is not officially released. > > yup. not marked as stable. > > > >> o I will do the hard freeze and alpha release on Monday 18.07 (tentative > >> date). > > sounds good. > > > >> o After that we try our normal 4 weeks stabilization window (my glass > >> ball is a bit dusty so I have a hard time to predict if 4 weeks are > >> enough here) > > if we can do it faster i'd be happy. i'm already going over bug tickets and > > doing fixes. :) > > > >> Any objections or comments? > > nope. other than maybe we can freeze faster > > I understand it here you want a faster stabilization period not an > earlier freeze. > We can try that. In the end it depends on show stoppers left. If we get > all of that sorted out quickly we can cut a week I would say. > > > What we could try would be: > 18.07 Freeze / alpha tarballs > 25.07 Beta 1 > 01.08 Beta 2 / or final if no show stoppers are left > 08.08 Final if no show stoppers are left > > If we have still have problems around at that time we could delay for > some further days. Just as we handled this with the 3 months time based > releases. bingo.,. if we get done earlier... let's asparagus. :) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San Francisco, CA to explore cutting-edge tech and listen to tech luminaries present their vision of the future. This family event has something for everyone, including kids. Get more information and register today. http://sdm.link/attshape _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel