On 14. Jan 2008, at 17:28, Gordon Erlebacher wrote: > Hi, > > I got a 3 node (2 pipes on one, 1 pipe on another), working > from my local site. Works between several HP xw6400, but not > when I include kirk (a xw9300). It has a different CPU. I'll worry > about this later.
Afaik these are all Opterons - so that shouldn't matter. > > > We tried the lucy.ply file. It has 14,000,000 vertices, takes 1.3 > Gbytes > of memory. Could not get eqPly.64 to work. Does it crash, or simply not respond? > We suspect that it takes > a very long time to create the k-d tree. Could be. If you set the log level to INFO, you should see some prints during the kd-tree creation. Once it's created, you can copy it to all clients. > So several thoughts arise: > > 1) why should the entire file be on every computer? One can imagine > that people (I know some) do computations on a remote machine with > multiple CPUs and a part of their data is already on each machine. Because it allows a simpler implementation. The data structure allows out-of-core visualization, but nobody had the time to implement that in eqPly yet. We are thinking of evolving a version of eqPly into an application (vs. example code). > 2) There could be a ply preprocessor that divides the file off-line. > then reading it would be much more efficient. Correct. Another way is to load the model on the application node and distribute it via eqNet::Objects. Render clients would only partially map the objects needed. This has the advantage that the application can modify data, which is then sync'ed to the clients. > 3) Have you, Stefan, or anybody, every tried very large polygonal > models? A colleague at the University did test the David 1mm data set for a to-be-published paper. I don't know the size for it, but maybe he'll jump in. He'll also be able to give you a ballpark figure for the kd-tree creation time. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

