Hi Chris,

Thanks for your mail, there's a lot of info in it. I am still a little 
confused by some of your remarks.

You say that SLI has to be disabled. I understand the reason behind it 
but at least this is not necessary for running the examples with 4 
windows. It doesn't matter if SLI is enabled or disabled. With SLI 
enabled I can see the visual indicators nicely in each window. For 
instance when running eqPly with 4 windows. Maybe you mean something else?

You say that I will not be able to assign a specific render job to a 
specific GPU. Right? My client does not fuck up anymore, it was 'just' a 
matter of not-found dll.

Please realize that I am still a newbie when it comes to equalizer 
functionality, I am only just building it.

Would I be able to address a specific card when the card are different 
types?

I am still confused how one could use the extra power of an extra gfx 
card...

thanks
Raymond


On 3/10/2010 3:55 PM, Christian Kehl wrote:
> I know. SLI meaning the cards are connected physically over SLI. SLI always 
> has to be disabled. But in order the normal cards don't have the 
> wgl_gpu_affinity-extension, you can't decided by your own code in Equalizer 
> to use the cards seperately. That's why your client fucks up, because you are 
> trying to enter the 2-pipe config although you don't have logically two cards 
> (only one), because your cards don't have the OpenGL extension you need. You 
> can also see this by open your system device manager. when you look into the 
> graphics interface description, you see that although both cards are 
> seperately there, both are bind to exactly the same device, only different 
> memory addresses.
>
> SO: No Equalizer Multi-Pipe for non-professional cards.
>
> -------- Original-Nachricht --------
>> Datum: Wed, 10 Mar 2010 10:10:48 +0100
>> Von: Raymond de Vries<[email protected]>
>> An: Equalizer Developer List<[email protected]>
>> Betreff: Re: [eq-dev] Dependancies for building with VS2008?
>
>> Hi Chris,
>>
>>> I tried that two, but since the pipe-concept is based upon the OpenGL
>> extension wgl_gpu_affinity, it's not working for non-Quadro cards. The
>> extension is only supported for the professional series NVIDIA cards.
>>
>> Can you elaborate with 'tried that two'? This is what happens at my 2
>> computers:
>> - laptop, Windows 7 32 bit, GeForce 9500M GS, Debug ok, Release ok
>> - desktop, Windows 7 32 bit, 2 GeForce GTS 250 SLI disabled, Debug
>> crash, Release ok
>>
>> My problem looks to me as a wrong lib or dll. What do you think?
>>
>>> So, clearly speaking: No GeForce 8/9 SLI, no GTS SLI and no GTX SLI.
>>
>> Ok, that's fine with me. I am explicitly not using SLI, because
>> eventually I want to use each GPU for a different task.
>>
>>> That how far I got after writing thesis about it since several months.
>>
>> Interesting. Is your thesis already finished? I've seen that you
>> mentioned in feb this year that you were still writing. It would be
>> interesting for us here :-)
>>
>> best regards
>> Raymond
>>
>>
>>>
>>> Greetings,
>>>
>>> Chris
>>>
>>> -------- Original-Nachricht --------
>>>> Datum: Tue, 09 Mar 2010 21:02:57 +0100
>>>> Von: Raymond de Vries<[email protected]>
>>>> An: [email protected]
>>>> Betreff: Re: [eq-dev] Dependancies for building with VS2008?
>>>
>>>> Hi,
>>>>
>>>> I have done another test, and I see a difference...
>>>>
>>>> The crash happens on my desktop machine with 2 GPUs (GeForce GTS 250),
>>>> non-SLI. I just did a test with the same solution + project files on my
>>>> laptop (1 gfx card of course, GeForce 9500M GS) and that's working
>>>> correctly, in both Release and Debug mode.
>>>>
>>>> Both tests are done on Windows 7, Visual Studio 2008. Any thoughts how
>> I
>>>> can help to improve eq?
>>>>
>>>> Anyone using a similar setup?
>>>>
>>>> Thanks,
>>>> Raymond
>>>>
>>>>
>>>>
>>>> On 3/9/2010 5:42 PM, Raymond de Vries wrote:
>>>>> Hi,
>>>>>
>>>>> I just wanted to report my first success (maybe it helps someone
>> else):
>>>>> the applications start correctly but only in Release build?! The Debug
>>>>> build of the applications all crash with the notification "The
>>>>> application was unable to start correctly (0xc0150002). Click OK to
>>>>> close the application."
>>>>>
>>>>> Does this ring a bell to anyone? Or a pointer how to fix this?
>>>>>
>>>>> Thanks
>>>>> Raymond
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 3/9/2010 4:32 PM, Raymond de Vries wrote:
>>>>>> Hi Stefan,
>>>>>>
>>>>>> Please see my later message that is held back from the list, it says
>>>>>> "Your message to eq-dev awaits moderator approval".
>>>>>>
>>>>>> regards
>>>>>> Raymond
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 3/9/2010 4:17 PM, Stefan Eilemann wrote:
>>>>>>> Hi Raymond,
>>>>>>>
>>>>>>> On Tue, Mar 9, 2010 at 2:12 PM, Raymond de Vries<[email protected]>
>>>> wrote:
>>>>>>>> If so, could you give me some pointers where to find/collect the
>>>> dependancies?
>>>>>>>
>>>>>>> What dependencies are you missing? I would assume that you have all
>>>>>>> dependencies as part of the svn tree. The tree itself might not
>>>>>>> compile since it is not yet an official platform, although others on
>>>>>>> this list have used VS2008/Win7.
>>>>>>>
>>>>>>> Hopefully somebody will jump in to help you - it might help if you
>>>>>>> post a more concrete problem description (e.g. the compile error).
>>>>>>>
>>>>>>>
>>>>>>> HTH,
>>>>>>>
>>>>>>> Stefan.
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> eq-dev mailing list
>>>>>>> [email protected]
>>>>>>> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
>>>>>>> http://www.equalizergraphics.com
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> http://www.equalizergraphics.com
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> eq-dev mailing list
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>>>>> http://www.equalizergraphics.com
>>>>
>>>>
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>>>
>>
>>
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>


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