So,l to clear up: the fact you can run 4 windows doesn't mean it uses the separate GPUs. 4 windows are 4 different windows, but if you want to address different GPUs, you need to run one of the 2-pipe.*.eqc-config files. This means: The input of 1 windows is computed by different GPUs. If you want to have different windows pumped with information by different GPUs, you have to write an own config ... soemthing like 4-window-2-pipe, while always 2 windows get pumped by 1 GPU.
Therefore, it is not a problem to run an application with multiple windows. you can also run 16 windows on 1 GPU, although you have then horrible fps. You should first try to run a 2-pipe config. Although I am sure it will fuck up then in release and build, because your equalizer can't address the second GPU for the second part of the screen. This is because the loss of support of the basic OpenGL-function for consumer cards. And this is not done or controllable by the little cross in the NVIDIA Control Panel. No matter of having the cross there or not, you are always physically using SLI, because the tiny bridge for multiple NVIDIA cards is named like that. The only difference is if you also logically use SLI as a controlled function of the Control Center, or if you are programming the distribution for the SLI-Bus by OpenGL extension, respective Equalizer. So, unfortunately, with normal Graphics Libraries you are normally not able to address specific GPUs in consumer solutions. Your hope/new way can be the GPGPU interfaces. There, it is possible for all cards to address specific cards of Multi-GPU configurations. Perhaps you could use the fact that you can differentiate between the cards in OpenCL and use it's OpenGL connection. Would be an option to implement as a consumer solution in the, beside this bad effect, wonderful Equalizer. Perhaps you talk about that later with Stefan. First: Try to run 2-pipe-config ;-) -------- Original-Nachricht -------- > Datum: Wed, 10 Mar 2010 17:19:37 +0100 > Von: Raymond de Vries <[email protected]> > An: [email protected] > Betreff: Re: [eq-dev] Dependancies for building with VS2008? > Hi Chris, > > Thanks for your mail, there's a lot of info in it. I am still a little > confused by some of your remarks. > > You say that SLI has to be disabled. I understand the reason behind it > but at least this is not necessary for running the examples with 4 > windows. It doesn't matter if SLI is enabled or disabled. With SLI > enabled I can see the visual indicators nicely in each window. For > instance when running eqPly with 4 windows. Maybe you mean something else? > > You say that I will not be able to assign a specific render job to a > specific GPU. Right? My client does not fuck up anymore, it was 'just' a > matter of not-found dll. > > Please realize that I am still a newbie when it comes to equalizer > functionality, I am only just building it. > > Would I be able to address a specific card when the card are different > types? > > I am still confused how one could use the extra power of an extra gfx > card... > > thanks > Raymond > > > On 3/10/2010 3:55 PM, Christian Kehl wrote: > > I know. SLI meaning the cards are connected physically over SLI. SLI > always has to be disabled. But in order the normal cards don't have the > wgl_gpu_affinity-extension, you can't decided by your own code in Equalizer to > use the cards seperately. That's why your client fucks up, because you are > trying to enter the 2-pipe config although you don't have logically two cards > (only one), because your cards don't have the OpenGL extension you need. > You can also see this by open your system device manager. when you look into > the graphics interface description, you see that although both cards are > seperately there, both are bind to exactly the same device, only different > memory addresses. > > > > SO: No Equalizer Multi-Pipe for non-professional cards. > > > > -------- Original-Nachricht -------- > >> Datum: Wed, 10 Mar 2010 10:10:48 +0100 > >> Von: Raymond de Vries<[email protected]> > >> An: Equalizer Developer List<[email protected]> > >> Betreff: Re: [eq-dev] Dependancies for building with VS2008? > > > >> Hi Chris, > >> > >>> I tried that two, but since the pipe-concept is based upon the OpenGL > >> extension wgl_gpu_affinity, it's not working for non-Quadro cards. The > >> extension is only supported for the professional series NVIDIA cards. > >> > >> Can you elaborate with 'tried that two'? This is what happens at my 2 > >> computers: > >> - laptop, Windows 7 32 bit, GeForce 9500M GS, Debug ok, Release ok > >> - desktop, Windows 7 32 bit, 2 GeForce GTS 250 SLI disabled, Debug > >> crash, Release ok > >> > >> My problem looks to me as a wrong lib or dll. What do you think? > >> > >>> So, clearly speaking: No GeForce 8/9 SLI, no GTS SLI and no GTX SLI. > >> > >> Ok, that's fine with me. I am explicitly not using SLI, because > >> eventually I want to use each GPU for a different task. > >> > >>> That how far I got after writing thesis about it since several months. > >> > >> Interesting. Is your thesis already finished? I've seen that you > >> mentioned in feb this year that you were still writing. It would be > >> interesting for us here :-) > >> > >> best regards > >> Raymond > >> > >> > >>> > >>> Greetings, > >>> > >>> Chris > >>> > >>> -------- Original-Nachricht -------- > >>>> Datum: Tue, 09 Mar 2010 21:02:57 +0100 > >>>> Von: Raymond de Vries<[email protected]> > >>>> An: [email protected] > >>>> Betreff: Re: [eq-dev] Dependancies for building with VS2008? > >>> > >>>> Hi, > >>>> > >>>> I have done another test, and I see a difference... > >>>> > >>>> The crash happens on my desktop machine with 2 GPUs (GeForce GTS > 250), > >>>> non-SLI. I just did a test with the same solution + project files on > my > >>>> laptop (1 gfx card of course, GeForce 9500M GS) and that's working > >>>> correctly, in both Release and Debug mode. > >>>> > >>>> Both tests are done on Windows 7, Visual Studio 2008. Any thoughts > how > >> I > >>>> can help to improve eq? > >>>> > >>>> Anyone using a similar setup? > >>>> > >>>> Thanks, > >>>> Raymond > >>>> > >>>> > >>>> > >>>> On 3/9/2010 5:42 PM, Raymond de Vries wrote: > >>>>> Hi, > >>>>> > >>>>> I just wanted to report my first success (maybe it helps someone > >> else): > >>>>> the applications start correctly but only in Release build?! The > Debug > >>>>> build of the applications all crash with the notification "The > >>>>> application was unable to start correctly (0xc0150002). Click OK to > >>>>> close the application." > >>>>> > >>>>> Does this ring a bell to anyone? Or a pointer how to fix this? > >>>>> > >>>>> Thanks > >>>>> Raymond > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> On 3/9/2010 4:32 PM, Raymond de Vries wrote: > >>>>>> Hi Stefan, > >>>>>> > >>>>>> Please see my later message that is held back from the list, it > says > >>>>>> "Your message to eq-dev awaits moderator approval". > >>>>>> > >>>>>> regards > >>>>>> Raymond > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> On 3/9/2010 4:17 PM, Stefan Eilemann wrote: > >>>>>>> Hi Raymond, > >>>>>>> > >>>>>>> On Tue, Mar 9, 2010 at 2:12 PM, Raymond de Vries<[email protected]> > >>>> wrote: > >>>>>>>> If so, could you give me some pointers where to find/collect the > >>>> dependancies? > >>>>>>> > >>>>>>> What dependencies are you missing? I would assume that you have > all > >>>>>>> dependencies as part of the svn tree. The tree itself might not > >>>>>>> compile since it is not yet an official platform, although others > on > >>>>>>> this list have used VS2008/Win7. > >>>>>>> > >>>>>>> Hopefully somebody will jump in to help you - it might help if you > >>>>>>> post a more concrete problem description (e.g. the compile error). > >>>>>>> > >>>>>>> > >>>>>>> HTH, > >>>>>>> > >>>>>>> Stefan. > >>>>>>> > >>>>>>> _______________________________________________ > >>>>>>> eq-dev mailing list > >>>>>>> [email protected] > >>>>>>> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > >>>>>>> http://www.equalizergraphics.com > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> eq-dev mailing list > >>>>>> [email protected] > >>>>>> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > >>>>>> http://www.equalizergraphics.com > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> eq-dev mailing list > >>>>> [email protected] > >>>>> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > >>>>> http://www.equalizergraphics.com > >>>> > >>>> > >>>> _______________________________________________ > >>>> eq-dev mailing list > >>>> [email protected] > >>>> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > >>>> http://www.equalizergraphics.com > >>> > >> > >> > >> _______________________________________________ > >> eq-dev mailing list > >> [email protected] > >> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > >> http://www.equalizergraphics.com > > > > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com -- Sicherer, schneller und einfacher. 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