Hi,

"I try to get definitive information about off-screen support using
AMD_GPU_association for consumer cards."


AMD_gpu_association can ONLY render into offscreen FBOs, not into windows.
You are supposed to blit the result of a rendering (using an 'associated
context') into a window (bound to a second, unassociated context) by
wglBlitContextFramebufferAMD().

With the current means of equalizer, we'd need to create 2 pipes for each
GPU, one associated, rendering into the offscreen FBO and one unassociated,
rendering into the window. Additionally, there needs to be another compound,
blitting from FBO into the window, using wglBlitContextFramebufferAMD.
But I don't like this notion, since this would mean, the needed config would
be hardware-dependent. It should be transparent to the user, if there are
Quadro's or ATI's in his machine.


Mathias


> -----Original Message-----
> From: [email protected] [mailto:eq-dev-
> [email protected]] On Behalf Of Christian Kehl
> Sent: Thursday, March 11, 2010 4:11 PM
> To: Equalizer Developer List
> Subject: Re: [eq-dev] Dependancies for building with VS2008?
> 
> Thanks for the information. good to know that, although it's not
> supported, at least until HD4xxx. We'll see if it's done in series above.
> Someone out there with an HD5xxx and willing to check for this extension ?
> 
> 
> -------- Original-Nachricht --------
> > Datum: Thu, 11 Mar 2010 13:32:01 +0100
> > Von: Stefan Eilemann <[email protected]>
> > An: Equalizer Developer List <[email protected]>
> > Betreff: Re: [eq-dev] Dependancies for building with VS2008?
> 
> > On Thu, Mar 11, 2010 at 9:04 AM, Stefan Eilemann <[email protected]>
> > wrote:
> > > I try to get definitive information about
> > > off-screen support using AMD_GPU_association for consumer cards.
> >
> > According to somebody at ATI the AMD_ extension works on both FireGL
> > and Radeon, and the AMDX_ is obsolete and will be phased out in future
> > drivers.
> >
> >
> > Cheers,
> >
> > Stefan.
> >
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> > http://www.equalizergraphics.com
> 
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