Hi, I would like to report success w.r.t. running the examples on my desktop machine, using 2 GeForce GTS 250 cards (either SLI enabled or disabled).
The issue was that the debug openmp dll was not found. I disabled openmp in the project files, and now the examples are running ok. The VS2005 project files are not consistent anyway: there is a mix of enabled and disabled openmp in the project files. --> Stefan, imho the solution and project files are now usable for other people so maybe you would like to add these to svn. Just let me know and I will send them to you. The question now is: is OpenMP necessary for maximizing the performance? I guess so... --> Is there anyone who knows how to get openmp installed correctly by Visual Studio 2008 Debug? cheers Raymond On 3/10/2010 11:51 AM, Raymond de Vries wrote: > Hi, > > Yes, I am building everything from svn using VS2008, with my own brewed > solution + project files for VS2008. > >>> The crash happens on my desktop machine with 2 GPUs (GeForce GTS 250), >>> non-SLI. >> >> How does it crash? Do you see an error message which might help (set >> EQ_LOG_LEVEL to WARN to reduce the noise)? > > The apps crash even before the first line of main() is reached. The > message is purely a windows popup saying > > It is even worse: I removed 1 GPU from my desktop (4 cores) so that I > test with only 1 GPU (back to basic). eqPly crashes then as well... This > is the same situation as on my laptop (2 cores) where I also use 1 GPU, > and there it runs fine in debug mode. > > So it must be a driver issue then? I did install the most recent > version. How can I verify that? > >> >> Btw, you can't isolate a Geforce GPU using GPU_affinity. You need a Quadro >> card. > > What do you mean with 'isolate'? I don't want to combine rendering > results into 1 window or so. > > First of all, I want to run the examples on my desktop, and go on from > there, and find out what's possible and what's not. > >> For ATI you don't need GPU affinity for on-screen windows, and their >> extension for off-screen buffers works also on consumer cards, afaik. >> We still need to add support in Eq for AMD_gpu_association, though. > > I read that indeed. > > Cheers > Raymond > > >> >> >> >> Cheers, >> >> Stefan. >> >> _______________________________________________ >> eq-dev mailing list >> [email protected] >> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev >> http://www.equalizergraphics.com > > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

