On 11. Mar 2010, at 16:29, Mathias Heyer wrote: > AMD_gpu_association can ONLY render into offscreen FBOs, not into windows. > You are supposed to blit the result of a rendering (using an 'associated > context') into a window (bound to a second, unassociated context) by > wglBlitContextFramebufferAMD().
>From what I've been told by ATI, the blit is not necessarily needed. If you >create a window on a single GPU, and don't move it, you'll have optimal >performance. Of course, for a multi-GPU workstation you probably want n offscreen buffers and one (movable) window in which you blit the result into. HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

