On 11. Mar 2010, at 16:29, Mathias Heyer wrote:

> AMD_gpu_association can ONLY render into offscreen FBOs, not into windows.
> You are supposed to blit the result of a rendering (using an 'associated
> context') into a window (bound to a second, unassociated context) by
> wglBlitContextFramebufferAMD().

>From what I've been told by ATI, the blit is not necessarily needed. If you 
>create a window on a single GPU, and don't move it, you'll have optimal 
>performance.

Of course, for a multi-GPU workstation you probably want n offscreen buffers 
and one (movable) window in which you blit the result into.


HTH,

Stefan.
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