Hello ! My name is Petros and I am a member of the team of Ars Electronica Futurelab. Firstly I would like to congratulate everyone involved with Equalizer! Its an amazing framework that opens so many possibilities although that I have to say that I am by no means a distributed graphics expert and I am still trying to get my head around the whole structure of the project.
So I am in need of some suggestions - directions - hints about what would be the best way to go with a task I am facing at the moment. We a have a series of installations that will run on various-sized display walls for a project that was halted for a couple of years but now is back again. Back in the days Equalizer 0.6 was out and a former colleague wrote a GLUT-like wrapper for Equalizer in order to make the development of the applications a bit easier. The wrapper and Equalizer (0.6) in general works perfectly with our development setup and applications (display wall 3X6 ) *but* nevertheless we would like to upgrade the whole project to version Equalizer 1.0 so that we are up-to-date . The main question then, would be what is the best way to go in your opinion for a task like that. I have already made an attempt of changing , updating the wrapper and linking it with Eq-1.0 (changes like eq::net to co:: , UUID's , the removal of some functions like writeOnce which was used from our wrapper and of course some other stuff) and I have reached a point where I have everything compiling and linking but when I try to run a simple example with a rotating cube rng.h throws an error about random number generator not working . I have to mention that I can run eqPly Eq-1.0 without any problems on the same machine (Ubuntu 10.04) so I am not sure what would be the best way to proceed from here .. Is this error making any sense ?? Should I try to re-write the wrapper from the beginning instead of trying to update the wrapper code from version 0.6 to version 1.0 ? I am sorry for the long email but I would be grateful if I could have your advise-suggestions on this! Once again congrats for all the hard work and for keeping it open. Petros -- View this message in context: http://software.1713.n2.nabble.com/Suggestions-Directions-needed-Upgrade-from-Equalizer-Vesrion-0-6-tp6928032p6928032.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

