Just an update... > ...At the moment I have a black window opening without any errors but > unfortunately I cant see my cube yet...
I couldnt find what the problem was so I started from the beginning with the changes on the wrapper side and at the moment I am able to render the cube ! I still have some issues though (i.e with shared memory -- I am trying to add a rotation angle in a shared memory context and update it but it doesnt seem to work at the moment ) and also I am getting an assertion when exiting the app , stating "Code is not supposed to be called in this context".. Anyhow its a good starting point so thank you very much for everything . Also in the previous version we were using *writeOnce* for dynamic and static user data -- What would be the best way to go with this in Eq1.0 ?? At the moment I am using *write* but I am not sure if this is the best option... Once again thanks for the help! Cheers, Petros ----- Creative Engineer Ars Electronica Futurelab [email protected] -- View this message in context: http://software.1713.n2.nabble.com/Suggestions-Directions-needed-Upgrade-from-Equalizer-Vesrion-0-6-tp6928032p6936533.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

