I've localized the problem much more. I built EQ without optmizations and realized the following.
My co::LocalNode deriving-class also derives from QObject so it can expose the signal/slot mechanism. I create my call back like this: > co::CommandFunc<CommandClient> commandFunc((CommandClient*)(this), > &CommandClient::_handleClientCommand); > Then I step through the code and in co::dispatcher::registerCommand() I realize that there is a call to > _registerCommand( command, Dispatcher::Func( func ),destinationQueue ); > Dispatcher::Func(func) will static_cast the "_object" pointer in the functor to co::Dispatcher* (resulting in a pointer offset by 16 bytes). Then in my callback function the "this" pointer still points to the co::Dispatcher* pointer from above, but the pointer is no longer valid (previewing the contents in VS2008 looks weird). However, if I runtime-edit the pointer to point to the original CommandClient* pointer, everything works perfectly.... Stefan do you have any insight on how to pursue this further? -- View this message in context: http://software.1713.n2.nabble.com/Affecting-Collage-objects-outside-an-Equalizer-application-tp7301888p7324086.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

