Good to hear that you folks go a repro on your end, I haven't had the time to fool around with the unit test yet.
Why does the functor have to cast the pointer to co::Dispatcher in the first place anyway? The Functor is a templated class anyway so unless I'm missing something, it should still work... On my end, I've hacked around the problem in a very very horrible way (basically since I know that there's only going to be one EQ LocalNode in the context of my QT application, I can store the pointer in a class field and use that to actually call serveRequest when the CommandFunction actually invokes the callback on the subclass "this" pointer). Obviously this would make Bjarne fly from Texas to NY to kick my ass if he knew :P. -- View this message in context: http://software.1713.n2.nabble.com/Affecting-Collage-objects-outside-an-Equalizer-application-tp7301888p7327442.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

