Hey Stefan, Are you trying in VS2008 64 bit? I could only get it to repro there, not under Xcode...
I don't have access to my Win64 machine right now, if I get a few minutes tomorrow at the lab, I'll play around with it and get back to you. Also I'd point out that depending on what kind of pointer offset you end up with, the code "might" still run. For instance, my code was access-violating when trying to lock the internal spin lock...if somehow the offset results in the spin lock memory aligning with a zero value, stuff might work...Additionally in my case the first parent class was a QObject, so I don't know if the QT MOC magic that happens can affect it somehow. Furthermore, the fact that its part of a QT project unfortunately means that QObject must be the first base class (the MOC gets bent out of shape otherwise). Regarding the typecast, yeah you are right, it shouldn't be there...just a relic of my sleepless coding binge... -- View this message in context: http://software.1713.n2.nabble.com/Affecting-Collage-objects-outside-an-Equalizer-application-tp7301888p7324787.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

