Hi, On 28. Feb 2012, at 9:04, cpapado [via Software] wrote:
> Are you trying in VS2008 64 bit? I could only get it to repro there, not > under Xcode... No, I forgot this. Can you try to run the new unit test? I'll have to fire up a Virtual Machine... > I don't have access to my Win64 machine right now, if I get a few minutes > tomorrow at the lab, I'll play around with it and get back to you. Ah, so that's a no. If I find a minute during the day to test I'll let you know. > Also I'd point out that depending on what kind of pointer offset you end up > with, the code "might" still run. [...] Yes, that's what I'm thinking too. Hence the unit test to isolate the problem. Cheers, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Affecting-Collage-objects-outside-an-Equalizer-application-tp7301888p7324797.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

