Stefan Eilemann wrote
> 
> On 7. Jun 2012, at 6:21, maxtangli [via Software] wrote:
> 
> You should not operate on the compositing frames, but on the back buffer
> of the channel. 
> 
> What other typically to is to blit the back buffer into a texture, clear
> the back buffer and render the texture with distortion correction to it.
> 

Thanks very much. I find it convient to modify channel::frameViewFinish in
seq.
My question is: to operate the back buffer in channel::frameViewFinish, will
the opengl functions such as glReadBuffer,glWriteBuffer be OK ? or should I
use equalizer-provided functions to get the back buffer?

Thanks.
maxtangli.

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