Stefan Eilemann wrote > > On 7. Jun 2012, at 6:21, maxtangli [via Software] wrote: > > You should not operate on the compositing frames, but on the back buffer > of the channel. > > What other typically to is to blit the back buffer into a texture, clear > the back buffer and render the texture with distortion correction to it. >
Thanks very much. I find it convient to modify channel::frameViewFinish in seq. My question is: to operate the back buffer in channel::frameViewFinish, will the opengl functions such as glReadBuffer,glWriteBuffer be OK ? or should I use equalizer-provided functions to get the back buffer? Thanks. maxtangli. -- View this message in context: http://software.1713.n2.nabble.com/Multi-Projector-with-Equalizer-tp7580243p7580326.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

