Stefan Eilemann wrote > > On 8. Jun 2012, at 6:51, maxtangli [via Software] wrote: > > You've got full access to the OpenGL context from all the > Channel::frameFoo functions, so it's ok to use glReadBuffer & friends. You > only need to take into account the pixel viewport (and a few others in > Draw). >
Hi, stefan. Thanks for your advice. But what do you mean by " take into account the pixel viewport"? I tried glReadPixels&glDrawPixels in Channel::frameViewFinish, but the results seems strange. Thanks. maxtangli -- View this message in context: http://software.1713.n2.nabble.com/Multi-Projector-with-Equalizer-tp7580243p7580564.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

