Stefan Eilemann wrote
> 
> On 8. Jun 2012, at 6:51, maxtangli [via Software] wrote:
> 
> You've got full access to the OpenGL context from all the
> Channel::frameFoo functions, so it's ok to use glReadBuffer & friends. You
> only need to take into account the pixel viewport (and a few others in
> Draw).
> 

Hi, stefan.
Thanks for your advice.

But what do you mean by " take into account the pixel viewport"?
I tried glReadPixels&glDrawPixels in Channel::frameViewFinish, but the
results seems strange.

Thanks.
maxtangli

--
View this message in context: 
http://software.1713.n2.nabble.com/Multi-Projector-with-Equalizer-tp7580243p7580564.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to