Stefan Eilemann wrote > >> Stefan Eilemann wrote >> On 8. Jun 2012, at 6:51, maxtangli [via Software] wrote: >> > I mean using Channel::getPixelViewport for you read pixels. >
I'm sorry, but I don't understand the concept of pixel viewport. I go through the website but I can't find any documents about it. the code should be like this: const eq::fabric::PixelViewport& pv = getPixelViewport(); // QUESTION: what should I do? glReadPixels(0,0,readDrawWidth,readdrawHeight,GL_RGB,GL_UNSIGNED_BYTE,pixels); ... glDrawPixels(...); I'm sorry for bother you so much, but I don't understand equalizer's internal principle very well. Would you please give me some suggestions on how to learn equalizer? Thanks very much. maxtangli -- View this message in context: http://software.1713.n2.nabble.com/Multi-Projector-with-Equalizer-tp7580243p7580579.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

