On 21. Jun 2012, at 4:50, maxtangli [via Software] wrote: > Stefan Eilemann wrote > On 8. Jun 2012, at 6:51, maxtangli [via Software] wrote: > >> You've got full access to the OpenGL context from all the Channel::frameFoo >> functions, so it's ok to use glReadBuffer & friends. You only need to take >> into account the pixel viewport (and a few others in Draw > But what do you mean by " take into account the pixel viewport"? > I tried glReadPixels&glDrawPixels in Channel::frameViewFinish, but the > results seems strange.
I mean using Channel::getPixelViewport for you read pixels. I'm pretty sure your read pixels (or setup) is wrong, we're using it in the compositing process and others did distortion correction with Eq already (http://www.mcs.csueastbay.edu/~tebo/papers/SIGGRAPH2010.pdf). HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Multi-Projector-with-Equalizer-tp7580243p7580566.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

