On 2. Apr 2013, at 10:22, Carlos Duelo [via Software] <[email protected]> wrote:
> I would like to understand how works the decomposition tile_equalizer, > so I am trying to build a simple application using tile_equilizer in the > config file which should render a picture where each tile has a > different color. Something like a chess table but with many colours. This works for me (use a debug build to get the channel tainting): env EQ_TAINT_CHANNELS=1 ../../Build/Equalizer/bin/eqPly --eq-config examples/configs/4-window.all.eqc --eq-layout Tile > This code render just the first tile in the position (0,0) but not the > others. All tiles on the source channel are rendered at (0,0), on top of each other. Each tile is read back correctly and assembled in the right place on the destination channel. What is your exact problem? HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/simple-tile-equalizer-application-tp7582847p7582848.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

