On 2. Apr 2013, at 18:28, Carlos Duelo [via Software] 
<[email protected]> wrote:

> Yes, I thought that I could do it as you mention but in the future using 
> the tile_equalizer decomposition will give me many facilities, so I 
> would like use it. 

Ok, then use the second approach from my last email (see below - the diff 
against 4-window.all.eqc)

> So, my idea is take the tile in Channel::frameDraw using getViewport and 
> use glDrawPixels to write the pixels that I have rendered for this tile. 

Yes, or:
- directly render into framebuffer given by Equalizer
- keep the pixels and pass them to a custom framwReadback
\
Cheers,

Stefan.

> >> Do I need two channels, one to fill the tiles and another to use as 
> >> destination channel? 
> > One channel, used as source and dest does work. See the attached diff for 
> > what you have in mind. 
> > 
> > 
> > HTH, 
> > 
> > Stefan. 
> > 
> > diff --git examples/configs/4-window.all.eqc 
> > examples/configs/4-window.all.eqc 
> > index b578cd3..d16fd3c 100644 
> > --- examples/configs/4-window.all.eqc 
> > +++ examples/configs/4-window.all.eqc 
> > @@ -78,7 +78,7 @@ server 
> >               name "2D" 
> >               view 
> >               { 
> > -                observer 0 
> > +                observer 0 
> >                   viewport [ 0 .5 .5 .5 ] 
> >                   wall 
> >                   { 
> > @@ -708,12 +708,6 @@ server 
> >               tile_equalizer {} 
> >   
> >               compound {} 
> > -            compound { channel "channel2" outputframe {} } 
> > -            compound { channel "channel3" outputframe {} } 
> > -            compound { channel "channel4" outputframe {} } 
> > -            inputframe { name "frame.channel2" } 
> > -            inputframe { name "frame.channel3" } 
> > -            inputframe { name "frame.channel4" } 
> >           } 
> >   
> >           compound 
> > @@ -721,7 +715,7 @@ server 
> >               channel ( segment 0 layout "DB_DirectSend" view 0 ) 
> >               buffer    [ COLOR DEPTH ] 
> >   
> > - 
> > + 
> >               compound 
> >               { 
> >                   range     [ 0.00 0.25 ] 
> > 
> > 
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> >
> 
> 
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