On 2. Apr 2013, at 18:28, Carlos Duelo [via Software]
<[email protected]> wrote:
> Yes, I thought that I could do it as you mention but in the future using
> the tile_equalizer decomposition will give me many facilities, so I
> would like use it.
Ok, then use the second approach from my last email (see below - the diff
against 4-window.all.eqc)
> So, my idea is take the tile in Channel::frameDraw using getViewport and
> use glDrawPixels to write the pixels that I have rendered for this tile.
Yes, or:
- directly render into framebuffer given by Equalizer
- keep the pixels and pass them to a custom framwReadback
\
Cheers,
Stefan.
> >> Do I need two channels, one to fill the tiles and another to use as
> >> destination channel?
> > One channel, used as source and dest does work. See the attached diff for
> > what you have in mind.
> >
> >
> > HTH,
> >
> > Stefan.
> >
> > diff --git examples/configs/4-window.all.eqc
> > examples/configs/4-window.all.eqc
> > index b578cd3..d16fd3c 100644
> > --- examples/configs/4-window.all.eqc
> > +++ examples/configs/4-window.all.eqc
> > @@ -78,7 +78,7 @@ server
> > name "2D"
> > view
> > {
> > - observer 0
> > + observer 0
> > viewport [ 0 .5 .5 .5 ]
> > wall
> > {
> > @@ -708,12 +708,6 @@ server
> > tile_equalizer {}
> >
> > compound {}
> > - compound { channel "channel2" outputframe {} }
> > - compound { channel "channel3" outputframe {} }
> > - compound { channel "channel4" outputframe {} }
> > - inputframe { name "frame.channel2" }
> > - inputframe { name "frame.channel3" }
> > - inputframe { name "frame.channel4" }
> > }
> >
> > compound
> > @@ -721,7 +715,7 @@ server
> > channel ( segment 0 layout "DB_DirectSend" view 0 )
> > buffer [ COLOR DEPTH ]
> >
> > -
> > +
> > compound
> > {
> > range [ 0.00 0.25 ]
> >
> >
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> >
>
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