On 02/04/13 15:38, Stefan Eilemann wrote:
On 2. Apr 2013, at 10:22, Carlos Duelo [via Software]
<[email protected]> wrote:
I would like to understand how works the decomposition tile_equalizer,
so I am trying to build a simple application using tile_equilizer in the
config file which should render a picture where each tile has a
different color. Something like a chess table but with many colours.
This works for me (use a debug build to get the channel tainting):
env EQ_TAINT_CHANNELS=1 ../../Build/Equalizer/bin/eqPly --eq-config
examples/configs/4-window.all.eqc --eq-layout Tile
This code render just the first tile in the position (0,0) but not the
others.
All tiles on the source channel are rendered at (0,0), on top of each other.
Each tile is read back correctly and assembled in the right place on the
destination channel.
What is your exact problem?
I want a simple application which fill each tile with a different colour.
A simple example could be:
|ZXCVB |
|QWERT|
|ULOYM |
where each letter is a tile with a different colour.
My result is:
| |
| |
|U |
The unique tile that is render is the first.
My problem is that I do not know how to achive this "Each tile is read
back correctly and assembled in the right place on the destination
channel."
Do I need two channels, one to fill the tiles and another to use as
destination channel?
HTH,
Stefan.
Thanks Stefan
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